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  1. #1
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    paranormal, or: remotion's new normal map shader and more

    Remotion just released his paranormal shader trio. (29Euro.)
    Whatdoesitdo?

    1/ Normal maps can now be used in C4D8.5
    Normal maps are a kind of displacement maps (see coloured displ.maps in Photoshop) that use R,G and B info to displace horizontal, vertical and depth.
    Creating the map can with a plugin in Cinema itself, or with the (also free) photoshop plugin that can be found at NVidia (don't ask me the exact adress as I am really spaced out chaotic to the nth power).

    2/ Parallax corrects parralax effects on bumpmaps.

    Usd both on poor MEG: normal map shader in bump channel, and parallax in colour channel.
    The normal map was created in PS from clouds, and then nvidia'ted.
    (I have a Radeon, and it works flawlessly with the concurrenc also. ven has a preview)

    o, that third shader? seems to be a bit psychodeliric. Must test it out soon...

  2. #2
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    paranormal, or: remotion's new normal map shader and more

    better example.
    wall created based on difference gradients in PS

  3. #3
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    paranormal, or: remotion's new normal map shader and more

    http://download.nvidia.com/developer...lMapFilter.8bf

    I don't know whether it also works on mac.
    Please: can anyone try this out?

    It's nothing bizarre or so: the only thing it does is change a rgb image (I use grey rgb) into a coloured image of which the three channels info can be used in some 3D apps as "normal map" which is indeed something like creating a coloured displacement map in photoshop.
    example used for the wall:

  4. #4
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    paranormal, or: remotion's new normal map shader and more

    That's very interesting Erik, thanks for the link.

 

 

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