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| Poser Models for all to use {Some nudity in this thread} Fancy prop. That's a nice pose, too. One thing I haven't gotten hold of is posing a character. For instance making the standing figure sit or bending the whole upper body without distorting it. Time is what I need here. I'm on a download frenzy again at a unique site with characters you'll find interesting. I'll create a new fairy image and post tomorrow. vee |
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| Poser Models for all to use {Some nudity in this thread} I didn't see that second one. Cute, haha vee |
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| Poser Models for all to use {Some nudity in this thread} Here is one of my favorites When I take another look at your pic Erik I like it even more, I think by desaturating the image a little as you did, it gives it a more realistic look than mine. What do you think? I sure like that curtain backdrop - thanks to Rosebytes for posting it for us to use. |
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| Poser Models for all to use {Some nudity in this thread} Rick, I suppose these are personal preferences. When painting, I charge every colour at its maximum, but in my opinion, digital work often can use some desat (even a lot of it can be beautiful) and also several layers with transparancy to build up a texture. The main prob of skin is that is is partly translucent. The texture I painted was heavily based on pics I saw with textures by Stefania Zampini. The background fractal was heavily desaturated. Furthermore, it's a question of feeling colours for me. Some go well together, some are opposing each other and some may even kill eachother. So I work on instinct and intuition. I never conciously "think" about a colour: I just let it happen, and see myself more as a (hope this word exists) cooperator than the source of what I make. I mean: water comes out of a source, but the source didn't make it. About faces: the most difficult part are the eyes, simply because that's what we see most when we look at a human being/living creature. We search eye-contact. And there most digital characters fail. Often, the white is too white, and the shadow that is always cast by the upper eyelid and the lashes is forgotten. Also, eyes are always wet, and because of gravity, the tear liquid accumulates on the bottom line where the eyeball meets the bottom eyelid. They often forget that this too has a thickness, and that the lashes come out or the rim, not where the eyeball is. Ect, etc. Still: I like your images. There's a lot of imagination in them and these little elves are cute. On my PC, your portrai is a little dark. But you are on a Mac, aren't you? Another problem is lighting. Normally, a photographer uses at least three lights, one of those is a backlight, one strong from the left, and a softer one from the right. But in digital 3D, eight to then lights is normal. Most of those (spots) won't cast shadows, but can do a lot for the general atmosphere. Ahhh...I could go on for days, but I have to paint now... |
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| Poser Models for all to use {Some nudity in this thread} Vee when you are having trouble posing your character spare a thought for the guy who had to bone it Do you mean the mesh is tearing when you pose the figure? Stu. |
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