![]() |
| | |||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
|
Welcome to the Photoshop Gurus Forum forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| | LinkBack | Thread Tools | Display Modes |
| |||
| Poser Models for all to use {Some nudity in this thread} Whew. Been busy these couple of days in a whirlwind of work. Hi stu. I'm slow on the slang, what does "bone it" mean? Ya, the mesh tears. deforming that part of the figure moved. And assuming you have 2 figures in one scene, how do you assign individual lighting? Lastly, This fairy's wing is another figure. Can it be grouped with the fairy so I can manouver or rotate it as one? Rick, Here's the other playmate plus one sneaking up from behind. Can you download from a Yahoo briefcase? If you can, I'll create a share folder and upload the Poser files there. I give up on Kturn. vee |
| |||
| Poser Models for all to use {Some nudity in this thread} Hihi, Bones are what a body needs to have a structure and to adhere muscles on. No good...? Second attempt: Suppose you've created a 3D human figure. Suppose you want it to hold something. Then yourealise that lots of "units" have to work together. For example an arm. You cannot move the hand without moving the elbow or the shoulder. So they invented a system called "bones" for that. It is like linking parts that can move independantly. "Nothing' moves the hand, the hand moves the forearm, the elbow moves the shoulder and so on. Bones give a relationship between all these parts and make them dance together. No good...? STUUU!!!!!!! Stu will explain... |
| |||
| Poser Models for all to use {Some nudity in this thread} I got ya erik. Its just that I notice when I move the arm using the upper arm joint, the shoulder begins to distort. On a anotomical perspective, of course the shoulder muscle flexes but doesn't twist. Or is it like that in Poser - you have to compensate by adjusting the adjoining parts? Or is it in the choice of move tool? vee |
| |||
| Poser Models for all to use {Some nudity in this thread} I'm posting this for you to see the wings most of all, The come from DAZ and they are free. Thhey come with 6 or 7 different texture maps so the came be anything from a butterfly to a dragonfly to a fanticy set get them here if you like http://free.daz3d.com/pages/free/archive.html |
| |||
| Poser Models for all to use {Some nudity in this thread} Vee Erik explained bones very well Vee try locking one axis at a time when you move say and arm,use the y axis first and move the whole arm to about the area you want it in,then open the arm hierachie and pose the forearm,hand and so on.If your model is creasing there will be two reasons 1 - the mesh or model has become twisted in an un anatomical manouver ie posing a limb to an angle or position that is not feasible. 2 - depends on the modellers skill,some modellers make better meshs which with their bones deform more freely and look better.If you are not trying to make a limb do something which is not noramlly anantomically possible then I think it will come down to the modellers work in the area where you are having problems Just curious guys are theses models being made with triangle polys or quad polys,ie are they all triangles or squares? Stu. |
| Thread Tools | |
| Display Modes | |
| |