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  #121 (permalink)  
Old 04-25-2002, 04:11 PM
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Poser Models for all to use {Some nudity in this thread}

Erik thanks for the wonderful pic and the great info. I wish you went on for days! I sure would read on for days

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  #122 (permalink)  
Old 04-25-2002, 08:01 PM
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Poser Models for all to use {Some nudity in this thread}

Whew. Been busy these couple of days in a whirlwind of work.

Hi stu.
I'm slow on the slang, what does "bone it" mean? Ya, the mesh tears. deforming that part of the figure moved. And assuming you have 2 figures in one scene, how do you assign individual lighting? Lastly, This fairy's wing is another figure. Can it be grouped with the fairy so I can manouver or rotate it as one?

Rick,
Here's the other playmate plus one sneaking up from behind.

Can you download from a Yahoo briefcase? If you can, I'll create a share folder and upload the Poser files there. I give up on Kturn.

vee

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  #123 (permalink)  
Old 04-25-2002, 09:56 PM
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Poser Models for all to use {Some nudity in this thread}

Hihi,

Bones are what a body needs to have a structure and to adhere muscles on.
No good...?

Second attempt: Suppose you've created a 3D human figure. Suppose you want it to hold something. Then yourealise that lots of "units" have to work together. For example an arm. You cannot move the hand without moving the elbow or the shoulder. So they invented a system called "bones" for that. It is like linking parts that can move independantly. "Nothing' moves the hand, the hand moves the forearm, the elbow moves the shoulder and so on. Bones give a relationship between all these parts and make them dance together.
No good...?

STUUU!!!!!!!

Stu will explain...

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  #124 (permalink)  
Old 04-25-2002, 10:27 PM
sfm sfm is offline
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Poser Models for all to use {Some nudity in this thread}

doh Erik I thought he was talking about................
dem bones dem bones dem dry bones............... he he he he sfm

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  #125 (permalink)  
Old 04-26-2002, 03:36 AM
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Poser Models for all to use {Some nudity in this thread}


I got ya erik. Its just that I notice when I move the arm using the upper arm joint, the shoulder begins to distort. On a anotomical perspective, of course the shoulder muscle flexes but doesn't twist. Or is it like that in Poser - you have to compensate by adjusting the adjoining parts? Or is it in the choice of move tool?

vee

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  #126 (permalink)  
Old 04-26-2002, 03:40 AM
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Poser Models for all to use {Some nudity in this thread}

Erik,
Looking at your model post, that is what I want to achieve - using poser to create and employ life-like digital models in a real world setting.

vee

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  #127 (permalink)  
Old 04-27-2002, 09:37 PM
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I'm posting this for you to see the wings most of all, The come from DAZ and they are free. Thhey come with 6 or 7 different texture maps so the came be anything from a butterfly to a dragonfly to a fanticy set
get them here if you like
http://free.daz3d.com/pages/free/archive.html

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  #128 (permalink)  
Old 04-27-2002, 11:30 PM
sfm sfm is offline
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Cool Rick thanks for the link
sfm

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  #129 (permalink)  
Old 04-28-2002, 08:43 PM
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Poser Models for all to use {Some nudity in this thread}

The Universal Wings Set. Ya, its a good one.

vee

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  #130 (permalink)  
Old 04-29-2002, 01:31 AM
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Poser Models for all to use {Some nudity in this thread}

Vee Erik explained bones very well ,I would just add that bones allow deformation of a model,so when you make a model especially a human you need to insert a skeleton to be able to pose it,thus bones


Vee try locking one axis at a time when you move say and arm,use the y axis first and move the whole arm to about the area you want it in,then open the arm hierachie and pose the forearm,hand and so on.If your model is creasing there will be two reasons 1 - the mesh or model has become twisted in an un anatomical manouver ie posing a limb to an angle or position that is not feasible. 2 - depends on the modellers skill,some modellers make better meshs which with their bones deform more freely and look better.If you are not trying to make a limb do something which is not noramlly anantomically possible then I think it will come down to the modellers work in the area where you are having problems



Just curious guys are theses models being made with triangle polys or quad polys,ie are they all triangles or squares?


Stu.

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