-
Senior Member
final light rays
http://www.2and2.net/Uploads/Images/succeSS.jpg
Finally, I have it!
http://uploads.savefile.com/redir/33633.jpg
It took me 4 days to come up with this effect, proving there cannot be a descent scene with out PS ( and now working on the lighting tutorial improvement).
I'm certain u'll all like it and even if not and u may have some crits, it's the best result so far
.. Pls post comments
-
-
Power User
final light rays
Hey Duga,
I love the improvements!! Coming along really nice!
However, look at the shape of the window -- now look at the shape of the lighting on the wall behind the chair -- they aren't the same shape (and maybe needs some blur to it too -- try guassian blur about 2 pixels, maybe 4pixels) ;)
I might also blurr the chair's shadow too -- maybe some guassian blur of 2 pixels may do the trick! Plus a little distortion to the shadow to make it cast in the proper direction -- right now it casts like the light source is right in front of the right corner of the seat! ;)
Otherwise -- VERY NICE!!
-
-
Guru
final light rays
Not bad Duga.
Here's a simple tip about this kind of thing... the closer the light source to the window/hole/etc, the more "fanned out" the light beam(s) will appear. So if your source is the sun/moon, or even a street light... chances are the light beam through the window will not be fanned.
Note: don't mistake diffusion for the visible fanning effect.
-
-
Senior Member
final light rays
Since PS is 2d I put the omni light tight in the center (wait for the tute)
The mission isn't done
Tnx for comment
-
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
Forum Rules
Powered by
vBulletin® Version 4.1.9
Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.
Content Relevant URLs by
vBSEO 3.6.0
Copyright 2011 Photoshop Gurus Forum. All rights reserved.