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  1. #1
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    final light rays

    http://www.2and2.net/Uploads/Images/succeSS.jpg
    Finally, I have it!
    http://uploads.savefile.com/redir/33633.jpg
    It took me 4 days to come up with this effect, proving there cannot be a descent scene with out PS ( and now working on the lighting tutorial improvement).
    I'm certain u'll all like it and even if not and u may have some crits, it's the best result so far

    .. Pls post comments

  2. #2
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    final light rays

    Hey Duga,

    I love the improvements!! Coming along really nice!

    However, look at the shape of the window -- now look at the shape of the lighting on the wall behind the chair -- they aren't the same shape (and maybe needs some blur to it too -- try guassian blur about 2 pixels, maybe 4pixels) ;)

    I might also blurr the chair's shadow too -- maybe some guassian blur of 2 pixels may do the trick! Plus a little distortion to the shadow to make it cast in the proper direction -- right now it casts like the light source is right in front of the right corner of the seat! ;)

    Otherwise -- VERY NICE!!

  3. #3
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    final light rays

    Not bad Duga.

    Here's a simple tip about this kind of thing... the closer the light source to the window/hole/etc, the more "fanned out" the light beam(s) will appear. So if your source is the sun/moon, or even a street light... chances are the light beam through the window will not be fanned.

    Note: don't mistake diffusion for the visible fanning effect.

  4. #4
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    final light rays

    Since PS is 2d I put the omni light tight in the center (wait for the tute)
    The mission isn't done
    Tnx for comment

 

 

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