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Thread: Tree_Bark_Textured_Skull

  1. #1
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    Tree_Bark_Textured_Skull

    Hi fellow community members

    I was working whit PS, and started playing whit some liquify and layer blendings.

    So I came up whit this, it was a lot of fun.

    Tree_Bark_Textured_Skull-bark_skull.jpg

    By the Way, thanx to Zeealex for this awesome texture

    Tree_Bark_Textured_Skull-img_0073.jpg

    Constructive criticism is always welcome.
    M@X
    Paul, ibclare, siodre and 1 others like this.
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    Re: Tree_Bark_Textured_Skull

    it doesn't pop out immediately, but when it does it's a little creepy if you're not expecting it.

  3. #3
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    Re: Tree_Bark_Textured_Skull

    Nice job sir.


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    Re: Tree_Bark_Textured_Skull

    And nice idea.
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    Re: Tree_Bark_Textured_Skull

    Thatīs cool! I have been thinking about doing something like that, but I thought that you had to use displacement maps or whatever itīs called, and I havenīt really gotten the hang of that yet. You did this by only using liquify and layer blending modes? I would love to know how you did it.

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    Re: Tree_Bark_Textured_Skull

    love it Maximus! very subtle and it blends well with the base texture i'm glad my texture was of use to you

  7. #7
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    Re: Tree_Bark_Textured_Skull

    Yes Vafann

    I've also used a displacement map before using the liquify filter,
    this was done in order to define the bumps in the image, remember highlights create bumps in your image and shadows creates deep or hollow surfaces, that's how you get the object to have the "coming out from the surface effect"

    if needed, after creating your displacement map you can use a soft brush to paint manually some areas that you may consider it will be necessary

    Also used some smudging to soft mix the object edges whit the background texture, after that just used dodge and burn to increase highlights and darken some shadows.
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    Re: Tree_Bark_Textured_Skull

    Quote Originally Posted by $1r_M4x1mu$ View Post
    Yes Vafann

    I've also used a displacement map before using the liquify filter,
    this was done in order to define the bumps in the image, remember highlights create bumps in your image and shadows creates deep or hollow surfaces, that's how you get the object to have the "coming out from the surface effect"

    if needed, after creating your displacement map you can use a soft brush to paint manually some areas that you may consider it will be necessary

    Also used some smudging to soft mix the object edges whit the background texture, after that just used dodge and burn to increase highlights and darken some shadows.
    Thank you maximus, I have used your tips as inspiration for this weeks challenge in the contest forum!

  9. #9
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    Re: Tree_Bark_Textured_Skull

    Thats awesome!

  10. #10
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    Re: Tree_Bark_Textured_Skull

    yet another cool one! looks great!

 

 

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