Poser Models for all to use {Some nudity in this thread}
Vee Erik explained bones very well
,I would just add that bones allow deformation of a model,so when you make a model especially a human you need to insert a skeleton to be able to pose it,thus bones
Vee try locking one axis at a time when you move say and arm,use the y axis first and move the whole arm to about the area you want it in,then open the arm hierachie and pose the forearm,hand and so on.If your model is creasing there will be two reasons 1 - the mesh or model has become twisted in an un anatomical manouver ie posing a limb to an angle or position that is not feasible. 2 - depends on the modellers skill,some modellers make better meshs which with their bones deform more freely and look better.If you are not trying to make a limb do something which is not noramlly anantomically possible then I think it will come down to the modellers work in the area where you are having problems
Just curious guys are theses models being made with triangle polys or quad polys,ie are they all triangles or squares?
Stu.