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3D Blender 3D Typography - JR


Thanks Ged.
I started with a cylinder set at the right depht, knife project to remove the center and just keeping a quarter.
 
Like you I really like creative 3D typography! Excellent work Lambert!
 
Thanks Sam.

It was a brainteaser at first and the finishing touch could be better but for me its like breaking a code; once done the message isn't important anymore...
 
Thanks Chris.

Well, I made a cylinder at the right depht, used knife project to cut out the center leaving an open circle.
Then I deleted everything except a quarter of that circle. I filled the open space with faces. Made a copy of that circle to use in the other bends (I still don't know how to make those the right way.)
With that part I started to compose.
Extruding the ends, using a copy of the bends and so on...

It took me some time to get it too...
 
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Great work Chris!

All you have to do is contemplate an existing work and reflect on how to do it with the techniques you know.
I give you a hint, you did the rest.
I'm sure that you would eventually figure out how to do it...:thumbsup:
 
Thanks Lambert.
I started with a plane, extruded it, and applied 'Spin' to get a 90 degree bend. I used the same technique, when I created my bend pipes.
Still, this was not an easy job at all.
 
Thats a different approach I'll have to try myself. :thumbsup:

But its fun (and sometime irritating) to 'crack the code' after looking at the example for the first time and thinking 'how am I going to do this?'.
 
Variation on the theme.

Cleaned up and welded the double vertices, removed the inside faces and made it from glass:

3D Typography - JR Glass.jpg
 
Thanks Chris.

Since I used a different method as you (stitching the curbes and straight parts together) I had to remove the 'double vertices' and remove the inside faces since they show when using glass material.
 

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