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3D 3D Split Glass experiment


Argos

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The glass is ten times better then the rest of pictures, the wine i liked more too, but something on the floor is not right for me. Maybe is just i wake up from the nap.
 
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I'm not all that good in explaining something in english.
I rather show you how I would like the bottom part of this image. I hope you don't mind. I've done it very roughly.

Again, your creation is great 3D stuff, but PS 3D has its limits.

split glass 005chrisdesign.jpg
 

Eggy

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chrisdesign

Thanks for the observations Chris.
I'm well aware PS 3D has its limitations as a common 3D program.
The result after rendering is sometimes not exactly what we expected.
In this case I first choose for a glass texture and did a quick local render on a small piece.
The result was not good or not what I expected.
So I choose for a white texture set in 9% opacity.
After rendering the result was

Untitled-1.jpg

You see there are parts who are transparent.
I placed a 50% grey layer under this layer.
For the bottom part I picked a layer with the color of the underground.
As you can see along this thread I changed the concept several times.
I actually missed the white reflection typical for glass so I had to change that.
Manually I changed the color of the wine and the bottom of the glass.
Then I duplicated the main layer and applied a multiply blend mode. That was looking good for the top part.
But I did not liked the bottom part.
I like your version of the bottom part better. I assume you did desaturate it a bit?

Well, I have still a lot to learn about PS 3D but I know for sure that in a complex design like mine, there's still need for 'normal' manipulations in PS to make it accepteble.
Tomorrow is another day and I'll start with a clear head.

Now I'm going to install myself on my couch with a LEFFE 33ml in reach and look at moving pics on my TV.
 

peta62

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Eggy - I was thinking about it while driving home from the office ( around 100 km mainly highway so I always get the most ideas there ). I do not know anything about rendering, so I may be totally way off, but would it be possible to test the result in the first stages on lower resolution ? It would not be perfect, but it should take fraction of those 11 hours and give you some basic info. Am I missing something ?
 

Eggy

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peta62

I never tried but it is possible.
But if you want to see how a part is going to look its always better to select a small part of it and render. You can stop the rendering by pressing esc.
I did all that but this way you never get the big picture...
 

peta62

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Looking on chrisdesign's picture with excellent bottom part, I cannot help myself to ask : Is there any reason for red in the legs ? Yes, looks very good, but where does it come from ?
 

Eggy

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Looking on chrisdesign's picture with excellent bottom part, I cannot help myself to ask : Is there any reason for red in the legs ? Yes, looks very good, but where does it come from ?

From the piece of background where the glass is standing on?
 

peta62

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peta62

I never tried but it is possible.
But if you want to see how a part is going to look its always better to select a small part of it and render. You can stop the rendering by pressing esc.
I did all that but this way you never get the big picture...

I see, maybe the combination of full resolution & escape with low resolution could give you some information in shorter time. I understand you cannot test just a piece, since it is 3D, but could you ( for example for a texture ) test just a stripe ( probably horisontal in this case ) ?
 

Eggy

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Yeah,

But as they say in French 'un oeuf est un oeuf' (enough is enough)
 

peta62

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Eggy - that is funny with the French, when you see it written, you sometimes have a chance to understand it, but when they say it, it is a totally different animal :shocked:
 

peta62

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Eggy - I like it, but I think chrisdesign's legs in #23 are somehow clearer, better showing glass. I know it is very easy so see and write, it is something else to do it.
 

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