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Specific Remove Man Boobs #14


IamSam

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Meh...............it's always hard to match fabric texture when cloning is a limited option.

EDIT: Just not looking right for me................down with strep throat.............need to wait until I feel better.
 

Rich54

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Meh...............it's always hard to match fabric texture when cloning is a limited option. Just not looking right for me.

There's pretty good texture on the lower half of the shirt. In a situation like this, I would use frequency separation, but then delete the low-frequency layer and keep only the high-frequency, set to Linear Light. Use the Move tool to position the texture where it's needed and mask away the rest.
 

JeffK

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There's pretty good texture on the lower half of the shirt. In a situation like this, I would use frequency separation, but then delete the low-frequency layer and keep only the high-frequency, set to Linear Light. Use the Move tool to position the texture where it's needed and mask away the rest.
If there is no texture on the area of the shirt you're working with - due to lighting, focus, etc - why is it a necessity to add texture? Other than the editor's own sense of aesthetics, it doesn't do wrong to the image to leave the area texture as is...?
 

JeffK

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If there is no texture on the area of the shirt you're working with - due to lighting, focus, etc - why is it a necessity to add texture? Other than the editor's own sense of aesthetics, it doesn't do wrong to the image to leave the area texture as is...?
It was a question of curiosity...not a judgement...trying to understand...
 

Rich54

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It was a question of curiosity...not a judgement...trying to understand...

When I look across the man's chest in the original image, I see the texture of the shirt. This is especially true on the left side, although the right side does have some small highlighted areas where the texture is less apparent. So, if the texture is there at the start, in my opinion it should still be there in the edited version to prevent the edit from looking blotchy and blurry.

Removing the man-boobs—depending on how you do it—requires some degree of gaussian blur, color changes to remove the shadows, possibly the liquify filter, and probably some cloning. All of these can distort the fabric texture. In real life, if the man were actually thinner and the shirt hung straighter off his shoulders, the lighting would be fairly uniform across his body and the shirt texture of the chest area vs. the stomach area would be about the same. So, in my opinion, this edit requires replicating the texture across the edited chest area so that the edited portion does not call attention to itself. These are all aesthetic judgements, of course, and everybody will have their own ideas about what looks right.
 

JeffK

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When I look across the man's chest in the original image, I see the texture of the shirt. This is especially true on the left side, although the right side does have some small highlighted areas where the texture is less apparent. So, if the texture is there at the start, in my opinion it should still be there in the edited version to prevent the edit from looking blotchy and blurry.

Removing the man-boobs—depending on how you do it—requires some degree of gaussian blur, color changes to remove the shadows, possibly the liquify filter, and probably some cloning. All of these can distort the fabric texture. In real life, if the man were actually thinner and the shirt hung straighter off his shoulders, the lighting would be fairly uniform across his body and the shirt texture of the chest area vs. the stomach area would be about the same. So, in my opinion, this edit requires replicating the texture across the edited chest area so that the edited portion does not call attention to itself. These are all aesthetic judgements, of course, and everybody will have their own ideas about what looks right.
If I zoom in, now I see what you're talking about. Coincidentally, had watched a video this morning regarding loose hairs that came across a model's face. The moderator described what you mentioned - making the edits without disturbing the underlying texture. something that I'll pay closer attention to now.

The question then is what level of editing do we go to on this forum. That, I think depends as much on the aesthetics of what the editor is trying to accomplish and the need for detail by the OP. I was never a fan of "good enough" myself...

- Jeff
 

Rich54

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The question then is what level of editing do we go to on this forum. That, I think depends as much on the aesthetics of what the editor is trying to accomplish and the need for detail by the OP. I was never a fan of "good enough" myself...

Just speaking for myself, the entire reason I do these edits is for the challenge of the process and to make it look as real as possible. If it takes a long time and a lot of work, that's a plus... that's what makes it interesting and satisfying. If Photoshop had a magic button that could accomplish complicated edits with one keystroke, then I would immediately lose interest. I suppose if you're doing this commercially, then the focus is on speed and on the result, in which case maybe the magical one-button would be a good thing. But I prefer doing it "by hand", if I can use that term about a digital editing tool.
 

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