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3D Testing the shadow catcher


Eggy

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I used a self made tin can (duplicated twice) a plane in diffuse and a background image to test the new shadow catcher in Blender 2.79.
Setting the light right was crucial.

Shadow catcher.jpg

Composed this way

Untitled-1.jpg

I think it is very useful to add a 3D Blender object to an existing background.
 
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Looks great to me Lambert!
Very nice shadow of the tins on this backlight scene.

And of course the tins are perfectly done by you.
 

Eggy

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Thanks Chris, I was just testing but like I already wrote, it's ideal for adding an 3D object to an existing background.
There's also some new stuff in 2.79 but I need more time...
 

Eggy

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As usual Ged, looking at YT to see how it's done and try it :cheesygrin: again and again and thinking 'why isn't it working with me' and 'what am I doing wrong' :banghead: until tataaa...

The cans were a 15 min job...but placing the whole composition on a suitable background and adjusting the light to make it fit was more work.

In PS 3D there was no need for a shadow catcher. It was enough to bring the object to the 'invisible' groundplane and adjust the light and scene position.
But PS 3D isn't an option no more...I like to see the result of the render without having a beard growing a foot...:biglaff:

The shadow catcher is a good option when adding a 3D object to an excisting background picture.

I'll test today if I can make it work for reflections too...
 

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