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  1. #11
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    Serge

    Thanks for the help Stroker. 8))
    Sorry, i`m realy confused by your Reply, i know its very helpfull, but it seem like i just canno`t figure it out. I dont know what you mean by "Atenuation" and "everething is self-eluminating 100% pure white" and "than change all of the materials to the pure white"
    If you interested, here is file: http://home.comcast.net/~psdsergiy/Comp.zip

    Thanks Stroker

  2. #12
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    Re: Need help with realistik Lighting effect...

    Quote Originally Posted by (PSD) Sergiy
    Hello Fellas,
    I am working on one image wich needs a Realistik Day Light. I would like to have a Daylight shining from the Window on my work space. But i canno`t figure out how to make that kind of effect. I have working with Lights for many times and i didn`t have any of the problems. But how to make that one?
    Maybe you know some good Tutorials with Lighting, i would apreciate it

    Thank you 8))
    You did that 3d!!???

    Teach me ;)

  3. #13
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    Need help with realistik Lighting effect...

    See attachment

    Upper-Left
    This is a lighting pass. Just regular global illumination (GI). Notice that all of the materials are pure white.

    Upper-Right
    Another lighting pass. The materials are still white. Just one light in the scene and it casts shadows.

    Lower-Left
    This is the ambient render. No real lighting, no shadow - nothing but pure colour.

    Lower-Right
    Took all 3 renders into PS and played around like I already mentioned. Set the lighting passes to Multiply, then messed around until happy.

    If I need another lighting pass, no big deal since the scene is pure white and it will take no time at all to render.
    The advantages of multiple renders and post compositing are amazing.
    I highly recommend getting to know some post comp tricks. Post comping will save you *tons* of time in rendering and tweaking.

  4. #14
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    Need help with realistik Lighting effect...

    Oh hey, this is coming right along

    Nice modeling (PSD) Sergiy... very nice

    Way ta lend a hand Stroker

    Keep this thread going guys, I have my pencils out and they are capturing all the info here

  5. #15
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    Serge

    Thats looks very neat, especialy the top left one
    I really have difficulties understanding what is were and how is that...
    You see, the problems is that i had never touched on the Lighting. I`m not so much Advanced in C4D, i just learned the basics of Modeling, and it doesn`t seem to hard at all, but lighting? it is the most important and hardest part (my own opinion).
    So tell me... to achieve same effect as you did. Should i use Multipass rendering into the Phtoshop, than try to get same effects as you did?
    Or should i try to get all of those effects in C4D right away withou PS?
    And i`m sorry if i`m being little stupid, i just Confused 8)) And thank you for all your help Stroker ;)
    And Thanks for the comments Alistar and Gidge

  6. #16
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    Need help with realistik Lighting effect...

    Serg, learn both methods as far as you care too.
    Knowing how to light a scene for rendering is good.
    Knowing how to composite is good.

    In my experience, too many people get sucked into just lighting/rendering with out knowing much about post comping.
    Post comping is very powerful, and I just wanted to let you know about it.

  7. #17
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    Sergiy

    Ok than, i`ll keep practicing more. I think i will find out how to do that, doesnt seem to hard, i just need to understand how was it done.
    Thanks for the help Stroker 8))

  8. #18
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    Serge

    For the last week, i spend a huge amount of hours Online, i read bunch of Different theories about Lighting, HDR`s and some of the light mapping. I am currently rendering the old desktop image, takes a while with Radiosity lighting, but i`m expecting to get the real soft looking effect. I`m not sure about my light, i mean the way i have setted it up. I`m afraid it will cause some unreal looking effect, but its ok i`ll re-render it again.
    Anyway here is the basics i have learned last week, i guess it was exactly what you meant Stroker... oh yeah, now i understand what you meant by pure-white color for the textures ;)
    Here is my practice results:

  9. #19
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    It is good to hear from you that interior is harder than exterior, at least now I know. I don't feel so bad that this is taking longer than usual.

    I've done a few nice interiors for myself using just an HDRI dome, with light from the dome coming through apay day advance window an lighting the scene. But now I am working on my first interior here at work and it needs to look like the lights in the ceiling are lighting the scene. I can't use my spiffy HDRI technique.

    Guess I'll try a spot with a ton of instances andno fax payday loans try placing them where all my fixtures are. Maybe that will get me somewhere...

    Adam, what is a gradient fill? I understand everything else in your description but you lost me here. Thanks.

  10. #20
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    Re: Need help with realistik Lighting effect...

    Personally, I would render a few different lighting passes and then comp them together in PS.

 

 

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