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Power User
Serge
Thanks for the help Stroker. 8))
Sorry, i`m realy confused by your Reply, i know its very helpfull, but it seem like i just canno`t figure it out. I dont know what you mean by "Atenuation" and "everething is self-eluminating 100% pure white" and "than change all of the materials to the pure white"
If you interested, here is file: http://home.comcast.net/~psdsergiy/Comp.zip
Thanks Stroker
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Guru
Re: Need help with realistik Lighting effect...
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Power User
Need help with realistik Lighting effect...
See attachment
Upper-Left
This is a lighting pass. Just regular global illumination (GI). Notice that all of the materials are pure white.
Upper-Right
Another lighting pass. The materials are still white. Just one light in the scene and it casts shadows.
Lower-Left
This is the ambient render. No real lighting, no shadow - nothing but pure colour.
Lower-Right
Took all 3 renders into PS and played around like I already mentioned. Set the lighting passes to Multiply, then messed around until happy.
If I need another lighting pass, no big deal since the scene is pure white and it will take no time at all to render.
The advantages of multiple renders and post compositing are amazing.
I highly recommend getting to know some post comp tricks. Post comping will save you *tons* of time in rendering and tweaking.
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Member
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Power User
Need help with realistik Lighting effect...
Serg, learn both methods as far as you care too.
Knowing how to light a scene for rendering is good.
Knowing how to composite is good.
In my experience, too many people get sucked into just lighting/rendering with out knowing much about post comping.
Post comping is very powerful, and I just wanted to let you know about it.
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Power User
Sergiy
Ok than, i`ll keep practicing more. I think i will find out how to do that, doesnt seem to hard, i just need to understand how was it done.
Thanks for the help Stroker 8))
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Power User
Serge
For the last week, i spend a huge amount of hours Online, i read bunch of Different theories about Lighting, HDR`s and some of the light mapping. I am currently rendering the old desktop image, takes a while with Radiosity lighting, but i`m expecting to get the real soft looking effect. I`m not sure about my light, i mean the way i have setted it up. I`m afraid it will cause some unreal looking effect, but its ok i`ll re-render it again.
Anyway here is the basics i have learned last week, i guess it was exactly what you meant Stroker... oh yeah, now i understand what you meant by pure-white color for the textures ;)
Here is my practice results:
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It is good to hear from you that interior is harder than exterior, at least now I know. I don't feel so bad that this is taking longer than usual.
I've done a few nice interiors for myself using just an HDRI dome, with light from the dome coming through apay day advance window an lighting the scene. But now I am working on my first interior here at work and it needs to look like the lights in the ceiling are lighting the scene. I can't use my spiffy HDRI technique.
Guess I'll try a spot with a ton of instances andno fax payday loans try placing them where all my fixtures are. Maybe that will get me somewhere...
Adam, what is a gradient fill? I understand everything else in your description but you lost me here. Thanks.
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Re: Need help with realistik Lighting effect...
Personally, I would render a few different lighting passes and then comp them together in PS.
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