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  1. #1
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    Need help with realistik Lighting effect...

    Hello Fellas,
    I am working on one image wich needs a Realistik Day Light. I would like to have a Daylight shining from the Window on my work space. But i canno`t figure out how to make that kind of effect. I have working with Lights for many times and i didn`t have any of the problems. But how to make that one?
    Maybe you know some good Tutorials with Lighting, i would apreciate it

    Thank you 8))

  2. #2
    TaK
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    Need help with realistik Lighting effect...

    Good picture there, Sergiy.
    Can?t wait to see it finished...
    try giving your light a bit of yellow so it looks more like a daylight...
    you could also you some "projector effect" to simulate the shadows of a tree outside the office. ;)
    also depending on your app, try creating or simulating the radiosity effect...

    Good luck!

  3. #3
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    Serge

    Thank`s Tak for Reply,
    I was trying to create something similiar, but i canno`t achieve this kind of effect anyhow. Below, there is one more example. i`m just rendering it. I Didn`t finish yet, i still have to render Bundle, probably Walls, few things to correct and figure out why does the light coming throught under the wall. I pulled it down in "-" Y direction and the still goes in. I was trying to interfeer it with other abjects, by putting them behind the wall. But its still getting through.
    When i will finish i will post it here and if you got any recomendation, please share ;)

  4. #4
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    Need help with realistik Lighting effect...

    Attenuation -
    You need a light with proper attenuation.
    Put an omni light right over that part of the desk and attenuate it to fade before it gets to the far wall.

    Personally, I would render a few different lighting passes and then comp them together in PS.

  5. #5
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    Serge

    Thanks for Reply,
    You need a light with proper attenuation
    I just found out about that one, anyway thanks a lot.

    Personally, I would render a few different lighting passes and then comp them together in PS.
    thanks for the recomendation, i will definetely use it

    My best,
    Serge

  6. #6
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    Need help with realistik Lighting effect...

    Keep at is Sergiy that is a great image there my friend.

  7. #7
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    Sergiy

    After long, long hours playing with light and texturing, here is something i come up. Plus those pictures on the wall are olmost exactly the ones i got in my room. I brought them from Ukraine, my grand dad saved them from the time of the war. I hope you like it

    EMPTY DINNER

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    Need help with realistik Lighting effect...

    Sergiy, I clicked the link, but it says the image is not found :(

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    Serge

    Oops i`m sorry... I will post it on my Deviantart account :-)
    http://www.deviantart.com/deviation/8170974/

  10. #10
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    Need help with realistik Lighting effect...

    Sergiy, here is a simple post-compsiting trick.

    The first thing you need is an ambient pass render. Everything is self-illuminated 100% and no shadows. However, there should be colour on the objects.

    Then, change all of the materials on all of the objects to pure white.
    Add a light to the scene and render.
    For each light in the scene, do a seperate render. Don't forget to turn shadows on and maybe mess a little bit with attenuation (attenuation doesn't have to be perfect).
    Maybe even do an occlusion/GI render.

    Open them up in PS.
    Put the ambient pass on the bottom.
    Put all lighting passes over the ambient pass (cut-n-paste, drag-n-drop, or whatever).
    Set all of the lighting passes to Multiply.
    Then it's just a matter of playing with the lighting passes. You know, change opacity or clip some adjustment layers. Maybe even try a few other blending modes.
    In this way, you can change the lighting with real-time feedback and tweak to your hearts content with out having to re-render everything.
    You can even colourize the lights.

    That is a very basic example of post-comp.

 

 

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