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Senior Member
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Silly Trucker
Re: Critic becomes Criticized!
Oh thats different, and goos also.
Yeah your after critique, the second image looks all stuck on - no real blend to it - still a good composition though.
The first one as my attention really, how did you achieve that shape from the original image please?
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Senior Member
Re: Critic becomes Criticized!
yea see that's what I mean....the whole console....it looks out of place, but based on the angle and where the light is coming from I can't really drop a shadow nowhere. huston? Problem?
as for the mask....lot's of fiddling (not the pervy kind), and puppet warp & free transform functions mainly, blending, shading, screaming & ripping my hair out.
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Forum Mod
Re: Critic becomes Criticized!
Hi Pepperbel. You've been so kind to give me critique, I'll return the favor... if I can. 
I love what you've done with the "mask" created from your first image and the textures and grungy color. I think Paul is partially right about things being stuck on. The only part that strikes me this way is the foreground piece. It's uncertain if there is dimensionality; is it a wall, a tabletop? Maybe it could use some shadowing, some edges... That's one problem with critique. I don't like to give it if I can't at least put my finger on it and have a suggestion (like your editor's eye cancer). Then the blue behind the door doesn't seem right (I'm pretty sure the color came from the original img). I think it just needs to blend more gradually into the very cool floor surface you created. You have a real talent for combining texture and color, for making statements, and for infusing humor into your work. You go girl!
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The Following User Says Thank You to ibclare For This Useful Post:
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Senior Member
Re: Critic becomes Criticized!
well initially I wanted it to be a stand, but somehow it's turned into a floating piece of cement 
the problem I'm having is i've kind of locked myself into a "spotlight" center, where the stand is kind of being hit from all sides with light, making it difficult for me to throw a shadow anywhere. Although I never thought of eliminating one of the lights, will do that first thing in the morning, well maybe not tomorrow as its christmas, but after.
As for the blue light behind the door, I made it a little more blue because I wanted there to be contrast between outside light and inside light, however I see what you mean, and will change that, cuz it does look a bit like a kid with 2 color pencils.
So great thanks to you both, I shall try out your brilliant advices and you'll either see the result soon, or I'll be in an asylum, crying.
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Senior Member
Re: Critic becomes Criticized!
Hello,
This is really good work, I love the atmosphere and detail in much of your image.
I say crack the floors, age and dirty them...and add junk scraps/left overs from survivors over time...maybe even a scrawled message or 2 on the walls (one on right is plain).
Maybe put the pin panel on the wall to right of bio hazard doors?
Great stuff!
-Stefano
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Forum Mod
Re: Critic becomes Criticized!
I like the wall & pipes on the right, but taking a second look at that panel, I think it might benefit from a blur because it stands out too much. I like your idea Stefano of junk tossed around, just as an idea. I like the current floor and it's mix of gloss and texture so IDK if cracks, etc., would do it. It would be interesting to see it treated both ways, but as it is I don't think it's really out of place. Critique the critique. We could start a new game!
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Senior Member
Re: Critic becomes Criticized!
roooooiiiight, I need a break from my other project anyway cuz its got mi nickers in a bunch, so I'll give all these tips a shot now, thanks guys....show you result when I have em, if I ever do :P
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Senior Member
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Forum Mod
Re: Critic becomes Criticized!
I like the elements of the second one but without the cracked floor. It makes it more dark and the metallic floor adds contrast. Still not sure I care for the floor even though I like it better than the grunge. But just IMHO, I would blend the brownish color in both directions and make a more smooth transition. Then I would give the anthropomorphic hanging skull guy (which I really like) a shadow on the floor so he doesn't look disconnected. The wall on the right got a lot darker. Intentional?
KIU
ha ha ha
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