What type of file format does a 3d file have to be saved, in order to manipulate it in PS
What type of file format does a 3d file have to be saved, in order to manipulate it in PS
Hi
i would like to know file extension in 3D
Working with 3D content offers many benefits. Although learning the fundamentals of 3D workflow and design is a challenge, once you know the basics you can quickly use a mix of 3D models and 2D imagery (as backgrounds or textures) to build a scene inside Photoshop or your favored 3D application. One advantage to this is that you can quickly simulate a large array of lighting conditions, camera perspectives, and other photographic techniques that would take days of work in the field. Photoshop includes many improvements to 3D workflow, such as a more powerful rendering engine and the ability to create and manipulate various kinds of lights and materials.
"3D" is often mentioned in this forum. There is a difference between between 3D as referred to in PS and 3D in the object modeling world.
What we have in PhotoShop is 2 dimensional - HEIGHT, WIDTH. Whereas the other 3D has an extra - depth. This is the true 3D - 3 dimensional. We exist in a 3D Scene. In PS , depth is more an an "ILLUSION" - of how an object or scene appears as viewed from an angle. But everything you're looking at is on a flat plane - a piece of paper for instance. Which is why I wonder... when a person creates a 3D image done in PS, is that the correct term?
There are many formats of a true 3D file depending on native format ( .lws - LIGHTWAVE, hxn - HEXAGON , max - 3DMax , etc) or file format ( .obj -OBJECT , .3ds - 3D file ) The last 2 can be opened in almost any 3D apps. The objects and scenes in 3D can be viewed and set from any angle including top and bottom. These can not be opened in Photoshop. Only the final render of the scene can be manipulated - POSTWORK as we call it.
To show what codmark meant, here's an example - created years ago in my early feeble attempts at 3D rendering.... The DS9 Station was created in LIGHTWAVE format (not my model - a freebie) ; exported and rendered in POSER. Everything behind the DS9 Station was done in PS4 (or was it 5?) (the POSTWORK).
**don't mind this part, SOP for 3D renders everywhere....
DS9Station modeled by Dave Charnow . Background and postwork by dv8_fx.![]()
Last edited by dv8_fx; 02-25-2011 at 08:03 AM.
that image is so cool .I would go crazy seeing the detail in layers ......
I'm still outstation, Can't check the records.
But that was a huge file. And at Pentium II, that was a slow object render. With multiple PS made starfields to get the look I like . There's color layers at different opacities. The planet surface and cloud cover? It started out with PS Cloud filter . The Station consists of a few layers so I can add extra lighting - shadows and highlites - to wake up the original lighting and rigging done in POSER.
Glad you like it.
To the original question:
Photoshop can open the following 3D formats: U3D, 3DS, OBJ, DAE (Collada), and KMZ (Google Earth).