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| glass effect Some time ago, someone posted a question about creating glass in PS. That's when I discovered that I wasn't too good at the effect, so I made my mind up to work on it. Here's an example of how far I've gotten. It still needs some improvement but I think I've got the tools now and I'm on the way to pulling it off. This was done using the Reindeer 'Select Edges' plug-in ( free at Reindeer Graphics ) and by creating some gradient brushes. Once I get the technique I'll post a quick tutorial. I know that I still need more transparency. I am working on getting that without sacrificing definition. I'll post the progress for critique later. |
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| Re: glass effect Patrick. How are you editing HDR or EXR in Photoshop? anyway, The way I use ( and the reason ) 'Select Edges' is for very subtle color enhancements , shading and hilighting. Here's what I do; 1) move my image to a new window with trans bg. Duplicate the image, Turn off the top image, select the bottom one, use the 'select edges' plug-in' ( choose the effect you want ) Now.. The most important step, click on select > inverse and click 'delete'. You are left with a line image that defines the contrasts of the orig photo. You can increase the 'drawing' by duplicating the layer and merging, you can change the color, add a gradient, add any layer style, blur, Place it on top of the photo and let your right brain kick in. here's some examples of how I use it. the top is the orig. illust. the center has a colored and blurred select edge effect over the top and the small one has the select edge line under the image then a gradient brush ( as eraser ) vignetting the image. These effects have little or no value for photos, but for illustration, the sky's the limit |
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| Re: glass effect That neat, Ron! Downloading the plug-in right now. Btw, that is a SWEET illustration. I'd like to see a larger version of that car/vehicle thing. All I do to the HDR image is turn down the exposure and gamma to extract the actual 'light source' of the image, then convert it to 8-bit. If you try this with a normal 8-bit image, turning down the brightness will only cause all the highlights to turn to grey. This is similar to how an HDR image is used for 3D rendering. It uses the 32-bit data to extrapolate the light sources and reflection channels. Although a 3D program does this more accurately, the same principle works with Photoshop too. And bob, that light bulb is cool. The apple is ok, but I like the bulb. |
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| Re: glass effect This a cool thread and interesting read and some great stuff Ronmatt and docilebob How did you do the metal part docilebob? It would be interesting to know your approach (no need to go into great details though), because I'm always open for new ideas. |
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| Re: glass effect Honestly, Gaussian, I had to go look in the PSD, it was a long time ago. Seems that there are 3 paths, stroked, and about 13 Layers of mostly hand painted (with an Optical Trackball) highs and lows.. Says it`s a 1.02 MB file, if you`d like me to post it, just lemme know. |
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| Re: glass effect Quote:
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