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  #1 (permalink)  
Old 01-03-2005, 05:34 AM
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bricks

I do hope this is he right place
I finally understand more, a lot more about bump mapping and here's the tute sharign that knowledge
http://longsbi.250free.com/DoBump.zip

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  #2 (permalink)  
Old 01-03-2005, 04:27 PM
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bricks

duga, can we get a visual of your bricks before we have to dl you sip file? It helps us to get a better idea.

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  #3 (permalink)  
Old 01-03-2005, 05:23 PM
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bricks

Sure
Here it is:

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  #4 (permalink)  
Old 01-03-2005, 05:47 PM
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bricks

not bad duga -- not bad!

might I suggest you distort your bricks a hair so that the vertical grout/mortar joints are parallel to the front/leading edge of your box?

IMHO, this would make it look nicer -- choice is up to you though; still looks good this way too!

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  #5 (permalink)  
Old 01-04-2005, 01:43 AM
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bricks

I'm now head & legs into the brick (texture creating) project so I do lots of practicing (the point being I like to create rather than d/l). It's quite interesting too, so I've got me a bunch of those. The method's principle is the same, so..
I'd love to have some ideas/links in this matter
Tnx for comment

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  #6 (permalink)  
Old 01-04-2005, 04:48 AM
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bricks

I attached a sample of what I meant in the reply above.

notice how the bricks follow the shape of the cube at the bottom edges. this in turn, makes the VERTICAL mortar lines come PARALLEL to the front corner (marked by the long white arrow going up and down)!

The HORIZONTAL mortar lines run PARALLEL to the bottom and top edges of the box (marked by the white line going slightly down hil)!

That's what I meant, some times I forget that your english isn't as good as mine -- that's my bad, i hope you understand me through the picture below!

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  #7 (permalink)  
Old 01-04-2005, 05:13 AM
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bricks


This is what I used as bump for hte brick u saw .Like I said I'm experimenting a lot to produce many of my own textures
Tnx again for comment

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  #8 (permalink)  
Old 01-04-2005, 06:04 AM
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bricks

Here's another attempt:
For this I have no solution. Here's the bump I created, lines are consistent:
and when on the cube they're not:

However I'm quite content with result
Any idea?

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  #9 (permalink)  
Old 01-04-2005, 03:19 PM
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bricks

I like the last one duga!,

As far as any ideas, I would say on the last one, the lines don't match up because of the rounded nature of your corners. For that, I would try to snip out a section of the pattern, then try to place it so that it looks very close.

Either that or, try using a different texture/map. You could offset the main parts (or panels) by using something different. Kind of like an old "Steamer Trunk" (large box people used in the old days to pack their belongings in and sail across the ocean on "Steamer Ships" like the Titanic!

Doesn't have to look like them (steamer trunks) but I think you get the idea. It would also help to hide any imperfections you may have along the seams of your boxes, not that there are any -- your seams look really good!

One other thing, after I looked closer at the first box, I noticed that the bricks did line up correctly on the bottom edges of your box (sorry). It's just the vertical mortar joints that look like they are off kilter! It made it look like panels were slanted the wrong way (going downhill to the back of the box, instead of downhill toward the front corner).

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  #10 (permalink)  
Old 01-04-2005, 05:44 PM
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bricks

Well, I showed u how I did it and told u I'll keep at it
Have a peek at my vase
Tnx for comment

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