Hello,
I'm new to forums, so I'll a courtesy introduction here too.
A few months ago me and a friend of mine started working on a little animation project, having absolutely no experience in animation to speak of. Ultimately our goal is to create a disney-style animation.
Looking around on the webs, we found that people use different strategies, software and approaches to animating, we ourselves chose to work with Adobe Flash CS5.5. To match the 'vividness' of disney-style animation, I started drawing frame by frame, which really does create wonderful results.
Despite the satisfactory results, there's always a bit of a problem with drawing frame by frame: you can't possibly draw ~30 frames/second. This means you have to lower the amount of keyframes you draw in order to keep things managable, which is fine.
Such a compromise results sometimes in a stuttery animation. Is there anyway to have the computer draw intermediate frames between keyframes without using the shape/movion tweens? As far as I know, these tools are entirely unfit for complex shapes and objects. I've added an image containing two keyframes which could, for example, be used for such a process. As you can see, the difference between two keyframes is limited in this example, but it may be bigger in other examples.
I'm new to forums, so I'll a courtesy introduction here too.
A few months ago me and a friend of mine started working on a little animation project, having absolutely no experience in animation to speak of. Ultimately our goal is to create a disney-style animation.
Looking around on the webs, we found that people use different strategies, software and approaches to animating, we ourselves chose to work with Adobe Flash CS5.5. To match the 'vividness' of disney-style animation, I started drawing frame by frame, which really does create wonderful results.
Despite the satisfactory results, there's always a bit of a problem with drawing frame by frame: you can't possibly draw ~30 frames/second. This means you have to lower the amount of keyframes you draw in order to keep things managable, which is fine.
Such a compromise results sometimes in a stuttery animation. Is there anyway to have the computer draw intermediate frames between keyframes without using the shape/movion tweens? As far as I know, these tools are entirely unfit for complex shapes and objects. I've added an image containing two keyframes which could, for example, be used for such a process. As you can see, the difference between two keyframes is limited in this example, but it may be bigger in other examples.