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Recent content by Brinks

  1. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    No that doesn't actually change the framerate. That only affects the duration of the section you want to play back. That's why the numbers over that section are listed with an "f" next to them cuz it only is a measure of the number of frames long that the timeline is if that makes sense. Also, I...
  2. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    Yea the examples make sense for what I know of framerate and such. Like I get that the same animation of a ball going from point A to B would be much slower if you spread it out over more time compared to the first example only being 1 sec long. But I don't get how that relates to my issue...
  3. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    I'm glad we're mostly on the same page now lmao Though I still am confused. Why would the framerate of playback change if I had animations shorter than the chosen framerate? And if that's how it works, then why doesn't the displayed framerate in green text at the bottom left of the timeline...
  4. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    Interesting. I haven't been using the keyframe feature(I don't think it would be useful for my application) but I feel like I still have been working with frames in the same way as if I were using the frame by frame timeline. It's just faster because I don't have to mess with any new layers...
  5. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    Wait I thought both versions render into frames when exported? Also, aren't you technically working in frames in either timeline? I guess I am still confused about the major differences between the 2. The Photoshop frame by frame timeline is pretty similar to how I used to animate when I was...
  6. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    Umm I thought the only difference between the frame by frame timeline and the video timeline was in the workflow. I thought the end result would be the same. I guess I don't understand why example C with the video timeline is substantially smoother looking than B. My project is with the video...
  7. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    What is the difference between examples B and C? Also I'm still not understanding the animating in 2's thing. I have replaced all the duplicate frames with more subtle, in-between frames and the animation is unreadably fast when played back in photoshop, and is only slightly better when I save...
  8. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    I thought animating in 2's and in 30 FPS meant you only change the drawing every other frame? I take it this is incorrect? If duplicating frames is bad, then am I instead meant to just redraw the same pose or draw in slightly smaller movements? The first version of this run cycle I did in 24...
  9. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    Hi, and thank you! Yea I figured the motion wasn't quite right. I want the end result to be a fairly goofy run animation, hence the arms dangling behind but I should probably just start with a more standard run pose like in your examples until I better get the hang of it. As for the duplicate...
  10. B

    First Animation Attempt In Over A Decade, Need Some Advice Please

    So I'm working on animation for a game idea I'm working on for my game dev portfolio. The game takes place in a notebook so the sprites are all meant to look like basic doodles and sketches. One of them is a basic stickman, and I've been attempting to work out a run cycle for him. The only...
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