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Recent content by Kagehi

  1. K

    Transparency/visibility question...

    Ok, first, in principle, yeah. If it could do the smoke, as needed (i.e. loopable, which is not so certain), then the render would just be a jpg or a png, which just means copy and paste. As to what Second life currently supports in terms of texture... It can import mesh, but that is.. probably...
  2. K

    Transparency/visibility question...

    Considering just doing what I though of early one - pop out Persistence of Vision raytracer, take some pics, in world, of the room, then frame a box, with "no image" on all parts except for the case glass. I might then be able to make the runes be emmisive media, and a slightly diffrent internal...
  3. K

    Transparency/visibility question...

    Hmm. Well, dv8_fx... I was commenting on how I might redo the result, since I don't quite like it. And, no.. Just moving the layer won't work. What I asked was if there is a plugin, or the like, of some sort that can procedurally generate textures, in a consistent manner, so you can produce...
  4. K

    Transparency/visibility question...

    lol It was a photoshop problem - how to use photoshop to make the animation texture, to import to Second Life. I spent years working with Paintshop Pro, so knew, more or less, how to get what I wanted there, but.. some things, like masks, and the like.. work **very** differently between them...
  5. K

    Transparency/visibility question...

    Actually, the last one I posted is the "final" result. Animation in SL, for that image works with this command llSetTextureAnim(ANIM_ON | LOOP, ALL_SIDES, 2, 16, 0, 31, 5); This means - turn it on, loop it, the texture is divided into 32 frames, 2 columns, by 16 rows, and I want you to start...
  6. K

    Transparency/visibility question...

    Well, that went.. semi-wrong.. lol Forgot to decouple the mask from the layer, so I could move the mask, made 24 frames, then.. realized I did it wrong. Had to go back and redo it all again the right way. But.. it more or less came out as intended. Though.. Given the resolution limitations I had...
  7. K

    Transparency/visibility question...

    Sort of.. Actually, it occurs to me I might have over thought things. If I was animating the smoke.. But that isn't practical.. lol So, what I can do is use the smoke as the mask for the runes, merge those to a single layer, then use the visibility thing to mask that, and thus get my result...
  8. K

    Transparency/visibility question...

    Uh. Not really. I just took a bluish box, and applied a filter to it, to get something that looked interesting. Also - the glass itself is the only layer "not" effected by anything. Its just "background", over which the effects will be placed. In the final version I plan its just going to be...
  9. K

    Transparency/visibility question...

    Oh, and, the point here is that, presuming Photoshop can manage the same thing, I am hoping for a less.. complicated solution. I had to do about 30 steps to get this "demo" result, because the other program doesn't allow you to pick up a layer to use as a mask, there is no straight forward way...
  10. K

    Transparency/visibility question...

    Hmm. Yeah. That is more or less what I am looking for.. Mind.. I am guessing that I need to.. use the mask to determing what part of the smoke is visible, then use the smoke as a new mask on the final result, to get what I want? Your examples are a "one step", just removing part of the smoke...
  11. K

    Transparency/visibility question...

    Ok, so.. Here is what I am wondering. I want to create an animation of sorts. This means creating individual smaller frames, then patching them into a larger image. Not sure how many frames yet though. But, the main problem is making them. I plan to have it like this: Top Layer - Runes Second...
  12. K

    Hello..

    Name is Kagehi. Well, not my real name, but if you wanted that badly to find it, I am sure this name would link back to the real one. lol Few years back I ended up with a copy of Photoshop. Before that I used Paintshop Pro. Still getting used to some of the differences, but using it a lot more...
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