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    Blending Height maps Techniques

    Before Smudge After Smudge Terrain Without Smudge Terrain with Smudge As you can see the smudge is connecting the terrains without a problem rather smooth. Its just the height different with the rest of the pieces thats giving away the difference. Im wondering if there is a...
  2. A

    Blending Height maps Techniques

    Here is the official image I will be working on to smooth out the seams. I'll post my progress as I move along and through a few photoshop tutorials. Thanks everyone for the suggestions.
  3. A

    Blending Height maps Techniques

    Yeah this looks like what I need! I am creating the model so you are right the look is all up to the artist. I basically pulled some digital terrain models of mars offline and combining different pieces to make a full sample of what mars landscape could look like. So you are saying using the...
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    Blending Height maps Techniques

    There is no overlay. In fact the actual image looks a bit like this. This is rough and will be regenerated once the pieces are moved around, but typically none of the adjacent maps have any overlay.
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    Blending Height maps Techniques

    Yes you have the idea right, the only problem is I did not achieve the bottom image. I'm looking for some suggestion on how I can get to that via photoshop. That image was generate with a program not at my disposal.
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    Blending Height maps Techniques

    Hello, I'm looking get some suggestions on how i can blend together two height maps, which are grayscale images that can build terrains or models using color value. I have place to different height maps side by size and I want to blend the seams so that when the model is created there is not a...
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