Im trying to texture a 3D model and the easiest way i found to do it was to do a "bleeding option" of gradient on the object, the problem is it doesnt count it in the texture, can i somehow turn that bleeding option into a texture?
I am currently using PS CS6 and I have a multi-layered image.
I have a base image, layer 2 with a layer mask, and a couple of adjustment layers.
The 2nd layer has a layer mask where the mask has 100% black around the image I want to display on the base image.
The problem is that...