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3D Box Modelling and Hypernurbs trick in C4D


Erik

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If you ever tried out box modelling, you'll probably know of the Subdivide>Hypernurbs subdivide option which turns your manipulated cube in a more organic mesh. You will also know that, when hypernurbsing this, you get something quite complex, and it's a nuisance having to drag your mesh in and out of that hypernurbs thing.

A nice trick, which I found at CGTalk, (and I did try it out!) consists in creating an instance of your cube (objects menu, under modelling) and then place your instance as a child of the HN object, and the cube and the HN as children of a null object. Finally add a Display tag to the HN which you can set to wireframe or Gouraud as you please.
This allows you to set the viewport to wireframe, Backface Culling enabled.

I added an example with a cube. Enjoy!

(C4D8 needed, evt even 8.5, not shure about that.
 
Thanks Erik. Been tangled in the mesh in just such a situation. This tip will help.

Cheers, Al.
 
Not into C4D im afraid. However i would box model it and finnish it up in zbrush using maya or 3ds, but thats just me.Hostgator consumer report Cant see C4D to be all that different. Using a photo or sketch to model after makes life easier also,one for each axis with the same propotions is the best iof business softwareyou can find or create it. Search the index for box modeling tutorials.
 

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