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3D final light rays


Duga Longsbi

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Hey Duga,

I love the improvements!! Coming along really nice!

However, look at the shape of the window -- now look at the shape of the lighting on the wall behind the chair -- they aren't the same shape (and maybe needs some blur to it too -- try guassian blur about 2 pixels, maybe 4pixels) ;)

I might also blurr the chair's shadow too -- maybe some guassian blur of 2 pixels may do the trick! Plus a little distortion to the shadow to make it cast in the proper direction -- right now it casts like the light source is right in front of the right corner of the seat! ;)

Otherwise -- VERY NICE!! :perfect:
 
Not bad Duga. :perfect:

Here's a simple tip about this kind of thing... the closer the light source to the window/hole/etc, the more "fanned out" the light beam(s) will appear. So if your source is the sun/moon, or even a street light... chances are the light beam through the window will not be fanned.

Note: don't mistake diffusion for the visible fanning effect.
 
Since PS is 2d I put the omni light tight in the center (wait for the tute)
The mission isn't done
Tnx for comment
 

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