What's new
Photoshop Gurus Forum

Welcome to Photoshop Gurus forum. Register a free account today to become a member! It's completely free. Once signed in, you'll enjoy an ad-free experience and be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Reply to thread

Re: How do I merge the diffuse texture with the effects and generated normals (3D mod


Right.....I may be totally wrong here but lets give it a go.


The 'effects' you have added to 'Layer 1' are NOT part of the material applied to the object. These 'fx' are applied to the LAYER as a whole and will be effective as a 2D 'fx' regardless of the orientation of the model.


For eg....a 'dropshadow' fx will create a shadow based on the final '2D' view of the model.

Your 'inner shadow' is also just applied to the inside edge of the 2D image.....wherever you position the model thats the 'view' that these 'fx' use.


[ATTACH]55728[/ATTACH]


If you want these 'fx' to be applied to the material then you'll have to 'Edit' the material maps and add any of the 'layer effects' to those....but it wont be as easy as just adding an 'fx' to the layer.....you'll have to split it up into its component parts and add the 'layer effect' to each part.


Remember....a '3D' object in PS is just an image like any other 2D image on a layer.....with the added bonus of being able to move, rotate and scale it, add materials and lighting...even movement....but it still just produces a 2D image on a layer.


With that in mind ANY 'fx' you add to the layer affect the pixels on that layer just like any other pixels on any other layer.....no different.


Sorry if that's way off base.


Regards.

MrToM.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
Back
Top