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Re: How do I merge the diffuse texture with the effects and generated normals (3D mod


Thanks for making it clear, but I lack the knowledge on how to apply the 'layer effects' to the base texture. Like you said; that one is applied in 3D space.


This is what I got:


[ATTACH]55729[/ATTACH]


That's just the base textures + generated normals (3D space)


and then this was in psb format:


[ATTACH]55730[/ATTACH]

Which is supposed to be the generated normals. you can see the difference between the base texture and the base texture with normals applied to it.


I appreciate your help, but can you help me a bit more? As in instructions? I'm not that familiar with photoshop or any graphical editor for that particular matter.


Once again to make it clear: I eventually need a texture format with all these merged together.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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