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Re: How do I merge the diffuse texture with the effects and generated normals (3D mod



No worries...




Of course!

That's what the forum is for! :thumbsup:



I'm still unsure as to what it is that you want to 'merge'.....you can't merge the 'normal' map as its used in the 3D app to displace the mesh.....likewise in PS...as in you latest posted image.


You have that as a PSB file so you can just save that out to whatever format you need and use it in whatever 3D app you are using....and possibly 'bake' it there too.


As to the other 'effects' you have in your layers panel, well, as I've said, you'll have to add those to each part of your 'diffuse' map.


That can be done easily in PS if thats what you need but the 'normal' map is completed.....even though it bears no relation to the actual model.


You've said you're not that familiar with PS and that's fine, but are you familiar with how maps work in 3D applications...especially the 'normal' map?


Just trying to figure out how 'deep' to go into it without confusing you even more.


Regards.

MrToM.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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