Re: How do I merge the diffuse texture with the effects and generated normals (3D mod
Not a problem.
With ya so far.....
Like I said, you already have the 'normal' map you just need to save it out for use with your 3D application.
The 'normal' map is used to 'displace' the mesh at render time from within the 3D environment, its not normally used to create 'other' maps. It could be, as could any image, but why would you want to?
This can be done is Photoshop if that's what you want to do although its usually easier to just paint on the map rather than the model.....but yeah, its possible...just select the paintbrush, a colour, and start painting on the model.....but I'll warn you....its very erratic.
Once you've finished 'painting' on the model, double click the 'diffuse' map under 'Textures' in the layers panel to open it in another window.
From here you can save it out. If the format you need is listed then fine, but if not save as a PSD file. From the PSD you can then save out to whatever format you need.
Thats Ok then, because they won't be added to the map.....any of them.
Does that make more sense?
Its not an easy topic to explain concisely, sorry.
Regards.
MrToM.