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Hi Hoogle! How would I bake the textures onto the model? Is there anyway that I can just bake the coloring AND the texturing from Maya onto the model so it stays intact in Photoshop? It just looks so good in the Maya render-- don't want to lose that...



Also I know vaguely how to use a UV map but can it be used to texture a model IN photoshop? I thought you could texture the UV map in photoshop but needed to actually put it onto the model in Maya.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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