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Is Photoshop Capable Of This? If So, How?


LadyMorrigan

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I have a bunch of rendered images from 3d modelling programs. What I want to know is, can Photoshop take these renders and convert them hand-drawn pictures? If so, how?

My another question is, how can I draw these pictures with those effects? Basicly, I want to make an intro to a game, in first video, its like drawing while watching and in the second they have some animations. Can photoshop do these, too. If so, how?

Any advice would be very helpful. Thanks for your suggestions.
 
Hi, LadyMorrigan.

It's a whole lot of work that will need the patience of a saint..... but all this can be done in Photoshop.

Depending on the complexity of the image, you can use PS's Artistic filters or through the use of 3rd party plugins to simulate drawn images. It may take a bit of trial and error with each image to get the look right the way you want it.

As for animation, yes it's possible. But will incur a lot of drawings (hand drawn scanned or tablet created) which means your psd file will be HUGE. You have to think in terms of hand drawn animation of old and create frame animation layer by layer. One way is to do it in reverse.. erasing the drawing bit by bit, layer by layer for each animation frame. After which you reverse the animation sequence to make the scene look like it's being drawn.

In your your second sample, again, this will take a lot of layers - a background, a foreground and in between scenes which you have to move or enlarge/reduce in size to match the scene as the camera view pans in or out. This will give the illusion of depth.

A lot of thought and preparation is needed in order achieve what you want. And for this you'll have to come up with a storyboard (from start to finish) that will guide you along as you build the animation.

.... my Goofy walk signature is a 3d model, walk cycle rendered in 3d apps, imported into Photoshop for final gif sequence animation.
 
Like the lizard said being possible yes is it practical no.

If you wantthis then invest in proper video editing software such as after effects.

the first video you posted would be quite simple in after effects with a psd with seperate components being on a seperate layer. But ultimately 1 image.

So 1 layer being outline 2nd layer being the fill.

and another layer for background.

Import the psd into after effects and you can mask of the whole image and animate the mask from the bottom left corner to the top right corner using an expression that will cause the animation to shake or wiggle

do that for both the layers with a slight ofset and your video will be completed quite quickly and effortlessly.

Then you can apply colour effects to the video to get it as you like.

The second example is only a series of alpha channel images at my guess and just elements of them bought in at a time with your composition and animated using 3d space and a 3d camera meaning your not limited to x and Y axis but you can also animate on the Z axis.

if you have 3d models that you want to render out then I dont know what software you have but I use cinema 4d that has a toon it render engine which simplifies the models down to a more illustrated look on render.

you can do that and also apply a toon it plugin to after effects.
 
Thanks for your suggestions. I am using Blender for 3d modelling, what I am curious about is in artistic filters, which image type is better for the result for hand-drawn effect : high quality rendered images or low quality rendered images? I mean I really want to show them like they are drawn and I guess in high quality images, the result is nearly same with original file. Thanks for your suggestions again.
 

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