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How does Quixel compare with the [industry standard?] NVIDIA normal map plugin?

(Which is free BTW)


I don't really use normal maps that often but nevertheless I've always had really good results with NVIDIA and so never looked any further.


And here's a thought along the lines you've done so far....how about using a 'normal' map, converted to greyscale, and then used as a 'displace' map in PS?


You'd need the greyscale 'normal' map in a separate psd file but that's no big deal.


Just a thought.


Regards.

MrTom.


What is our favorite program/app? (Hint - it begins and ends with the letter P)
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