A continual problem has been blending the edges of scenes where I've adjusted exposure in a specific area - e.g. sky vs foreground.
In my most recent attempt, I created a mask from the blue channel and used image->adjustments-.threshold to create a very nice mask of a scene that included trees.
I still get a halo at the edge. Not bad, but it's there. I've tried smoothing the edges of the mask a little and adding a few pixels of feathering to try to blend things. What is driving me bonkers is that the halo is lighter than either segment. If the halo were a continuous gradient, it would hardly be noticeable, but I get a discontinuity.
Using PS5
In my most recent attempt, I created a mask from the blue channel and used image->adjustments-.threshold to create a very nice mask of a scene that included trees.
I still get a halo at the edge. Not bad, but it's there. I've tried smoothing the edges of the mask a little and adding a few pixels of feathering to try to blend things. What is driving me bonkers is that the halo is lighter than either segment. If the halo were a continuous gradient, it would hardly be noticeable, but I get a discontinuity.
Using PS5