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  1. S

    Stroker's Tutorials

    No need for Broken China.
  2. S

    3D Max Slop - my new tutorial site is coming

    LOL, Guest. At the bottom I do have a Back to Top link. I used a named anchor at the very top of the page, but it's dinky and largely invisible due to CSS.
  3. S

    3D Max Slop - my new tutorial site is coming

    Man, I'm exhausted. I'm listening to NIN to try to stay coherent enough to babble properly. Yes, Max oriented, but I think that this is an important thing to understand when dealing with procedurals in any 3d program. 3D Maps Let's take the last train to Clarksville. You can be there...
  4. S

    Stroker's Tutorials

    This is temporary and I'll be taking it down in a few weeks. This is all I uploaded, so there is no full-site navigation (or the rest of Tech-Slop for that matter). Power Distort
  5. S

    Stroker's Tutorials

    My little matrix bullet trails is boring. If you do some reading and playing around with Distort > Glass, I'm sure you can come up with your own way. Not terribly hard. Later, I'll put Power Distort up in Tech-Slop form. You don't really need Broken China for this - that reference was just an...
  6. S

    theKeeper: Q. Metal Knob tutorial

    Just a guess - Start at the lower-left and wiggle your way to the upper-right.
  7. S

    pencil too and straight lines

    Line Tool + Info Palette = GOOD
  8. S

    Stroker's Tutorials

    Hey. I can't believe I missed this. Had a server crash and lost all of my junk. I do have all of the images archived, but uploading everything that I used to have up would be too much. I figure best to start from scratch. If you have something in particular in mind, let me know and I might...
  9. S

    3D Max Slop - my new tutorial site is coming

    Got some more time into it. Check it: Max Slop.
  10. S

    3D Max Slop - my new tutorial site is coming

    I'm kind of iffy on 'back to top' because of my own surfing habits. But I don't see any reason not to include it before I get too many tutorials done. What's the best way to implement? One of the reasons I've never done 'back to top' is because I was never happy with Anchor name="blah" type...
  11. S

    3D Max Slop - my new tutorial site is coming

    Actually, simplicity was a comment about the lay-out/design. Screw the eye candy. All about the info. Yeah, baby. Yeah! Next one is mostly finished. Still a little bit more to add, but I'm sure you'll get the idea of the direction that I'm currently headed in. Slapping Instances I...
  12. S

    Background

    Paintbucket, pick the colour you want, hold shift, and click in the outside area. I use it all the time. Good tip.
  13. S

    3D Max Slop - my new tutorial site is coming

    The beginnings of my new tutorial site that focuses on 3DS Max. The simplicity of it should look familiar, heh. Still working on the front door, but the first 3 are up: Mapping Channels Mapping Channels Decal Mapping Rubik's with Channels Soon I'm going to start babbling about...
  14. S

    "Gradient blur"? (Or what it's called :-p)

    I believe you are looking for Lens Blur.
  15. S

    For a good laugh...

    Man, I haven't been there in awhile. The last time I was there, I somehow found a ninja roleplaying game. You play a ninja that works pizza delivery. If you don't make your delivery, you have to kill everybody and/or yourself.
  16. S

    3D Mapping Channel Interest?

    Started editing. Xtrude, I added a little bit more about the material. It's a composite material. Mapping Channels 1 Just a little bit more to go.
  17. S

    3D Mapping Channel Interest?

    Rick, I see three lesbians. I'm sure Freud would have something to say about that. That is correct, Rantin. Mark, I think you have the idea, but I'm not sure if you are taking all the way, though. This is what I hate about not being face-to-face. Maybe the first rough draft will help...
  18. S

    3D Mapping Channel Interest?

    Some quick test renders: Notice the funkiness around the nose. While the texture there does need some work, it is also partly due to vertex shading. Some vertex illumination in there would improve it. Pretty close, Keeper, but it's a little more complicated than that. Let's take a...
  19. S

    3D Mapping Channel Interest?

    Grabbed an old model that I had given up dinking with. Gave it a real quick work over for our purposes here. Did the mapping channel thing real quick. Painted a transparency map, which was just some black + Gaussian Blur (not too hard), and then baked it out. This is the raw output. The nose...
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