Duga Longsbi
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This is about something in my view impossible in Rhino, but transferring back & forth between PS and Rhino makes it possible. In short, a single program can't cut it. The figure is created in Rhino, turned into a 2d in PS and then back as a bump map. This concludes my project of bump mapping (vase, cube and finally this one). Once u get the hang of it it's not so difficult. I'm still looking for a tutorial concerning bump mapping in PS, maybe usign the Alpha channel.