D
Dodo
Guest
Hey folks,
Hope everyone's New Year celebrations were more 8} than }P .
As I only dabble in the graphical thing (just saying this to cover myself, even though I spend hours on creating images that look significantly mundane) and do so in a seasonal fashion (i.e. I make graphical cards in jovial celebration of events), I am a bit stumped by how to go about creating artificial fireworks effects that look at least somewhat acceptable. Oh, and this is a firework already in an advanced state of explosion - with the tentacle-like bursts already going their way.
I've seen and tried to apply some of the few firework effect tutorials shown at two or so sites - but they were either too Star Trek light bursty, or a bit too artificial for my tastes. Ulead have a fair plug-in that does a very decent job, but that feels like a bit of a cop-out.
I can create a fair little star thingy that results from the pyrotechnic explosion using the star shaped brush tools with suitable highlights. I can also add a fair little smoke/glare trail following this little star by using the fade effect in the brush options - but only in a straight line. Is there a way to curve these trails/lines so that it looks to originate at the same point, but also to reflect the gravity of the situatioin? I can imagine using paths of some sort to help with this? Maybe then some spherizing?
Any ideas or examples would prove very helpful. Thanks.
(P.S. I searched through the forums for a similar topic, but couldn't find one. If there is already a topic that covers this and I missed it, I can only say "Sorry!")
Hope everyone's New Year celebrations were more 8} than }P .
As I only dabble in the graphical thing (just saying this to cover myself, even though I spend hours on creating images that look significantly mundane) and do so in a seasonal fashion (i.e. I make graphical cards in jovial celebration of events), I am a bit stumped by how to go about creating artificial fireworks effects that look at least somewhat acceptable. Oh, and this is a firework already in an advanced state of explosion - with the tentacle-like bursts already going their way.
I've seen and tried to apply some of the few firework effect tutorials shown at two or so sites - but they were either too Star Trek light bursty, or a bit too artificial for my tastes. Ulead have a fair plug-in that does a very decent job, but that feels like a bit of a cop-out.
I can create a fair little star thingy that results from the pyrotechnic explosion using the star shaped brush tools with suitable highlights. I can also add a fair little smoke/glare trail following this little star by using the fade effect in the brush options - but only in a straight line. Is there a way to curve these trails/lines so that it looks to originate at the same point, but also to reflect the gravity of the situatioin? I can imagine using paths of some sort to help with this? Maybe then some spherizing?
Any ideas or examples would prove very helpful. Thanks.
(P.S. I searched through the forums for a similar topic, but couldn't find one. If there is already a topic that covers this and I missed it, I can only say "Sorry!")
Thanks. I actually did have a look at that one previously but couldn't make sense of some of the fellow's instructions.