Hey,
Sorry for the odd title, didn't know how to properly describe it.
Thing is, I started toying around with creating GIFs some weeks ago. Importing from a video, cutting and creating is the easy part - Editing however is a different ballpark. I found out how to add text, a subtitle sort-of deal, manually move an object per frame and lately tweening.
Now there's one thing I want to do but I just can't figure out, how to tween something on top of imported footage. If you do a regular tween, it'll just copy the frames for the duration of the animation which makes it stop completely until the object has stopped moving. ( If that makes sense? )
Manually moving the object will make it all juddery and messy, impossible to make it look smooth.
So let's say I take this GIF: http://i.minus.com/iy75aHGPxVBh5.gif ( 5mb ) and want an object to smoothly follow the blue pom-pon thingy, how would I go about doing that? As mentioned, using a standard tweening won't track, it'll just copy identical frames until the animation is done playing, which is useless for this purpose.
Is this possible or does it require manual work?
Regards,
Sethos
Sorry for the odd title, didn't know how to properly describe it.
Thing is, I started toying around with creating GIFs some weeks ago. Importing from a video, cutting and creating is the easy part - Editing however is a different ballpark. I found out how to add text, a subtitle sort-of deal, manually move an object per frame and lately tweening.
Now there's one thing I want to do but I just can't figure out, how to tween something on top of imported footage. If you do a regular tween, it'll just copy the frames for the duration of the animation which makes it stop completely until the object has stopped moving. ( If that makes sense? )
Manually moving the object will make it all juddery and messy, impossible to make it look smooth.
So let's say I take this GIF: http://i.minus.com/iy75aHGPxVBh5.gif ( 5mb ) and want an object to smoothly follow the blue pom-pon thingy, how would I go about doing that? As mentioned, using a standard tweening won't track, it'll just copy identical frames until the animation is done playing, which is useless for this purpose.
Is this possible or does it require manual work?
Regards,
Sethos