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3D materiel on 3d object not displaying clean and smooth.


timbucktooth

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hi, i'm using PS cs5, i have a 256mb dedicated graphics card, VRAM is set at 100% of 241mb according to photoshop's settings.

my issue is after i have a 3d model open in PS and i apply a materiel to it, the texture details are not clean and crisp instead they look sort of blotted, except while i am rotating the model, then the texture shifts sort of and looks nice and clean like it should.
i have added two images to help explain.

i use both 32 and 64 bit versions and its the same in both.

can someone please explain how i can fix this?

this is how is looks when the model is open as normal and ready to be worked on.
ps2.png

and this is how it looks when i am using the rotate tool to move the model around. i would like if it could always look like this.
ps1.png

any help is appreciated, thank you.

 
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quite possible its a redraw issue caused by an out of date graphics card driver try up dating them post back results
 
What kind of video card are you using, and in Preferences --> Performance do you have "Enable openGL drawing" checked?
 
i have a Nvidia gforce 8400, 256mb dedicated, it has its own control panel where i've fiddled with the settings to no avail. yes i have openGL checked and i just updated the driver as well, nothing has helped. strangely after updating the driver now it doesn't display properly even when rotating.
 
i've tried everything. PS settings, the graphic card settings, updated driver, different texture file formats, anything i can think of, nothing makes a difference. i have bodypaint and the texture displays correctly in that program so i can't think its my pc or card.
i'm at my wits end because i really would prefer to use PS as my painting program.
 
ok., here's one thought ..... Maybe our texture's actual bitmap resolution is not high enough to show smooth upon the zoom level we are working on .... increasing for example the image size to higher resolution makes both views more similar in terms of smoothness .... Went that directiosn as the textures in the static mode look like low resolution bitmap zoomed in. And as photoshop is above all levels i guess always a bitmap based porgram i Increased the image size to higher resolution, decreased the zoom level and rotation view seems almost same as static status view ......
 
its probably about using the photoshop zoom tool to zoom instead of the 3D camera zoom. The photoshop zoom tool magnifies the viewpoort resulting in the pixelated look.
 
Do it what I say step by step...

1-Choose window panel
2- Select 3D
3- Select 3D Scene Tab
4- Select "Ray Traced" in the "Quailty Mode"

It will start rendering and smoothing your object when you apply this steps...
 
whats the problem behind this for material available on 3d object is not clear, if anybody tell me what can i do next?
 

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