Still dinking around with junk.
Long story short: I was getting tired of doing this the long way and decided to make my own plug to do my grunt work in a way that I like. Filter Meister ahoy.
It's primary function is to desaturate using L from Lab. Apparently Photoshop does this a little bit different than from what I've been able to find. With a little trial-n-error, I managed to get the error down to 15%. Even then, the % error occurs when Sat is around 75% for most Hues. I find this acceptable and haven't bothered with more detective work.
The desat tweaks are very similar to Levels, but with my own personal twist.
There are 4 sliders:
1. Black
2. Low Gray
3. High Gray
4. White
Black and White operate like in Levels for setting the black point and white point. However, Low Gray and High Gray 'split' the grey slider like in Blend If. Any value that falls between Low and High will be 128, then the rest is linearly interpolated to the appropriate black or white points.
Rather than spend time with a better over-all interpolation scheme, I went with order of precidence. Also didn't bother with error checking in this area. That is, you can move the sliders around more than you should be able to and the results will be funky if you move the sliders out of order, so to speak.
Save As to directory of your choice.
When fire up PS, should show Filter > Tech Slop > Level3.
Level3.8bf
Win XP SP1
PS 7
and it works dandy for me.
No idea for Win XP SP2 or PS CS.
My uses? Primarily for my own wallpapers.
I have my own set of rules that I follow for wallpapers, and Level3 takes care of a lot of my rules.
For just messing around, it's kind of fun to use Level3 to grunge it up real quick.
Drop a bunch of photos into the same doc, Level3 them, then mess with blending modes. Mostly grey-centric modes like Hard Light, but whatever.
Still getting the hang of this stuff. For example, I still have to figure out how to make the preview a little bit bigger. Once I get that ironed out and a few other little things, I'll have even more junk to toss around. For example, desat based on L (Lab) and the 6 major hues with tweak-arific weights.
Note: So far, one person has reported that Level3 does work with PS CS and WinXP SP2.
Long story short: I was getting tired of doing this the long way and decided to make my own plug to do my grunt work in a way that I like. Filter Meister ahoy.
It's primary function is to desaturate using L from Lab. Apparently Photoshop does this a little bit different than from what I've been able to find. With a little trial-n-error, I managed to get the error down to 15%. Even then, the % error occurs when Sat is around 75% for most Hues. I find this acceptable and haven't bothered with more detective work.
The desat tweaks are very similar to Levels, but with my own personal twist.
There are 4 sliders:
1. Black
2. Low Gray
3. High Gray
4. White
Black and White operate like in Levels for setting the black point and white point. However, Low Gray and High Gray 'split' the grey slider like in Blend If. Any value that falls between Low and High will be 128, then the rest is linearly interpolated to the appropriate black or white points.
Rather than spend time with a better over-all interpolation scheme, I went with order of precidence. Also didn't bother with error checking in this area. That is, you can move the sliders around more than you should be able to and the results will be funky if you move the sliders out of order, so to speak.
Save As to directory of your choice.
When fire up PS, should show Filter > Tech Slop > Level3.
Level3.8bf
Win XP SP1
PS 7
and it works dandy for me.
No idea for Win XP SP2 or PS CS.
My uses? Primarily for my own wallpapers.
I have my own set of rules that I follow for wallpapers, and Level3 takes care of a lot of my rules.
For just messing around, it's kind of fun to use Level3 to grunge it up real quick.
Drop a bunch of photos into the same doc, Level3 them, then mess with blending modes. Mostly grey-centric modes like Hard Light, but whatever.
Still getting the hang of this stuff. For example, I still have to figure out how to make the preview a little bit bigger. Once I get that ironed out and a few other little things, I'll have even more junk to toss around. For example, desat based on L (Lab) and the 6 major hues with tweak-arific weights.
Note: So far, one person has reported that Level3 does work with PS CS and WinXP SP2.