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Night fire to day fire


Ferlin

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I just completed the Playing with fire tutorial - without the text- and it came out alright in black but when I try to drag the fire to another daylight picture I have the black outlines around the fire. Of course, this is obvious you're gonna have this problem when you cut out the fire and move it. Is there a effective way of erasing or blending out the black ( it's so subtle it seems impossible) and getting just the fire. I've tried layer masks with different opacities on my brush and i've also used gradients with layer masks and G blur. I don't know. maybe the best way to do it is to just paint the fire on a seperate layers and go with blend modes and liquify. Hmmm. then there is the smoke..Also I tried it the tute way setting it to screen in a different background and wasn't happy with that. Would appreciate any suggestions. Ferlin
 
Hi Ferlin,

Give the extract filter a try, here is a video I made if you are not to familar with the extract filter. The flames you see took about 15 seconds to show the example...still a little black but... if you take your time you should be able to produce the effect you are looking for. Hope this helps, Hatch. :righton:

flame.gif


The video... 6mb filehttp://www.psxtras.com/WZ2K Extract Filter.rar

You will need WinRAR to extract and QuickTime to view the video.
 
Thanks Hatch! I can't see the video but I will check out the extract filter. Never used it before. Ill play around with it till I get it right.
Nice flames Sergiy! They have a nice fluid quility that tell me you used another tool besides the liquify filter. Am I right? Now lets see you put them out in the daylight. :D :D C'mon I dare you. ;)

(then I can check out how you do it) :P
 
Hello :-)

You will need to view the movies with the QuickTime player.
Some of the older videos were posted using the windows media player.

If you see".mov" that is QuickTime

Official QuickTime PLayer http://www.apple.com/quicktime/download/

Here is a couple of other players I enjoy, give them a try, might find them useful. :-)
BSplayer http://www.bsplayer.org
QuickTime Alternative http://fileforum.betanews.com/detai...?fid=1049831315
Real Player Alternative http://fileforum.betanews.com/detai...?fid=1054136293
 
Re: PSD sergiy

(PSD) Sergiy said:
Olmost right... ;) I used eye Candy.

I like those swirls you did with eye candy. I should look into that one or similar. I never could decide on one. I totally love seeing the effects happen like magic when I press this or that button though. I'm torn between techno-geek and doing it the hard way. I suppose my thinking is that using prefab I'm really standing still. Not too long ago I did Mark's (the PSG) bevels tutorial realizing for the first time that edges and bevels don't have to be all soft and blurry. Quite a revelation since I didn't know how to make bevels and had relied on styles I got who knows where. Cheesy stuff once I learned myself.

Anyway, the eye candy thing, seems popular, I'll tinker with it I'm sure. Have you used the filters back when PS hadn't been around much? I can't remember the name but I read that they were really great filters even today. stefan.
 
real player

Hatch said:
Hello :-)
Real Player Alternative


Hatch have you been using the replacement for real player? I hate the real player. I keep it mostly locked up and in chains. I can't get rid of the thing because I have too much music in rm format. Finding a a replacement would be just great. stefan.
 
Two words: Blend If

Some more words ;) :

If you take the image over onto the new "daylight" image, split and mess with the blend if sliders in your fire layer, you can often quickly remove black matting. Multiple blend mode sometimes works for certain images, but for fire, I find it takes too much of the color out. Blend If is your friend. :)
 
Mindbender. I v'e never heard of blend if. Where is it and under what tools? I'm sorry I haven't had a chance to mess with this and the extract filter- is it in the extract filter? Today I'm gonna have a little time to work with this and I would like to put the fire in a landscape- an early evening landscape- not bright sunshine. Think I'll use the render-clouds filter for smoke. Hope I can get enough time to ease my PShop cravings. I would work on ps 4or 5 hours a day if I had the time! Anyway-enough about me... :) :( :) :(
 
Re: PSD sergiy

Stefan said:
Have you used the filters back when PS hadn't been around much? I can't remember the name but I read that they were really great filters even today.

I am using PS, more than 17 months. "Please don`t laugh ;\ "
I got my Internet connection... 5-6 months ago! So i`m not realy
filter`s lover, but sometimes it`s real usefull, and i take, what i
can find...
 
Mindbender. I v'e never heard of blend if. Where is it and under what tools?

It's in the same place as your layer effects. Double click on the layer in question, at the top of the dialogue pop up you will see "advanced blending options" label. In that area, near the bottom you'll see two sliders with black/white gradients and arrows under them. They're labeled "Blend-If". What they do is allow you to specify certain levels of certain channels in that particular layer to be blended (made invisible) or not blended with the underlying or from the underlying layers. Confused yet? hehe.

Here it is in simple terms. On the "this layer" slider. If you choose the black slider and slide up, it makes dark stuff more and more transparent. If you choose the white slider and slide down, it makes lighter stuff more and more transparent. It does this with a very harsh edge, so what you do is hold option (alt) and "split" the sliders into two sliders. This allows you to make more subtle and eye pleasing transparency. You can do this for the gray, red, green, or blue channels for that layer.

If you choose to work on the "underlying layer" it blends based on what pixels are under the layer you're currently working on, but it works the same way.

This is an amazingly powerful tool and can allow you to fine tune and create effects that are very hard in other ways.

It sounds overwhelming at first and can be a little confusing when you start to use it, but experiment with it as I've described and pretty soon you'll wonder how you ever lived without it! :)

One of these days I'm going to get around to writing up a tutorial on the Blend-If sliders. (I know there have beena couple others, but I'll write one just so I can remember the URL haha :bustagut: )
 
Thanks Mindbender

Ive printed out your instructions and am going to get into it and pin it down! Sounds like good stuff. :righton: :righton:
 
Re: PSD sergiy

Please don`t laugh

I didn't. I know a lot of people without internet access in their homes. They actually write letters to me, paper and by hand written. I suppose once you are wired into the internet, there's no going back.

I use a bunch of the built in Photoshop filters, the ones I played with and know what they can do. I used to think the rest of the filters are no good, too cheesy looking. 'Find Edges' is one of them. Now it's a favorite.

Question: Eye Candy's 'gradient glow' (I saw that in your list), what can you do with it? The 'Shadowlab' sounds interesting, too. How is Eye Candy about edges. Probably not jagged. Do they look sharp? Crisp? I should probably look at a trial. Didn't think I had much to ask about this package.

I have Filter Factory, I don't know where from. It's a collection of filters and the whole thing looks pretty basic. Several filter could be quite fantastic. But not with such jagged edges. Terribly jagged I should say, even at low filter settings. I got so tired rubbing off the sharp corners for hours. I'm done with that. stefan.
 
Re: PSD sergiy

Question: Eye Candy's 'gradient glow' (I saw that in your list), what can you do with it? The 'Shadowlab' sounds interesting, too. How is Eye Candy about edges. Probably not jagged. Do they look sharp? Crisp? I should probably look at a trial. Didn't think I had much to ask about this package.

I dont realy think that eye candy can provide a "edge filter", but i know it does have something to deal with "Shadowlab".
I mostly using it for the Fire Effect...
 

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