English_Wolf
Active Member
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I just did not like the way luminosity masks were made and the complexity and repetition of the steps involved. :frown:
So...
I looked at pre-made luminosity masks and found out they are all the same, marketed differently and frankly not worth the $$$. :evil:
I looked at different techniques and finally it clicked. :naughty:
Trouble is... I made the masking situation so easy that anyone can now make their own luminosity mask as they work, with ranges that can be from 2 levels to 256 (0~1 to 0~255 and anything in between 0/255 like 43~57).
Here is the link to it. The first two actions are worthless, and the one you want to look at is the Custom Zone selection. It ends rather abruptly at the moment (you are left with the mask on and in the channel tab).
Please download it, test it then comment on it.
http://www.rongnongno.info/Share/Zone system.atn
Note you will be either prompted to save the action or it will upload automatically onto PS. This should be backward compatible to previous versions of PS CS?.
I am planning to makes this work with the R, G and B channels as at the moment it uses only RGB.
So...
I looked at pre-made luminosity masks and found out they are all the same, marketed differently and frankly not worth the $$$. :evil:
I looked at different techniques and finally it clicked. :naughty:
Trouble is... I made the masking situation so easy that anyone can now make their own luminosity mask as they work, with ranges that can be from 2 levels to 256 (0~1 to 0~255 and anything in between 0/255 like 43~57).
Here is the link to it. The first two actions are worthless, and the one you want to look at is the Custom Zone selection. It ends rather abruptly at the moment (you are left with the mask on and in the channel tab).
Please download it, test it then comment on it.
http://www.rongnongno.info/Share/Zone system.atn
Note you will be either prompted to save the action or it will upload automatically onto PS. This should be backward compatible to previous versions of PS CS?.
I am planning to makes this work with the R, G and B channels as at the moment it uses only RGB.
Last edited: