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3D Fence Face 3D


First let me thank you all for the feedback.
I was working on the final release, this one

Fence Face.jpg

when I realised I was working in PS 3D and why did I made a view straight ahead? :banghead:

I went back to the original 3D and (without rendering) I applied an angled view ending with this

Fence Face B.jpg

Well, at least I have two versions now.
 
Also my favorite Chris.
I still can't believe I did not thought of doing that angled view.
 
Awesome! I like both versions but the angled version accentuates the effect your shooting for. Nice work.

Can I convince you to give us quick rundown on how you accomplished it?
 
Follow these steps:

Make a vertical 'wall' with an extrusion of 30 pixels.
Choose a very simple head *.obj and place the head in the wall.

Untitled-1.jpg


Untitled-2.jpg

Choose a wood texture and apply it in the same time to the wall and the *.obj.


Untitled-3.jpg

Choose an appropriate angle for the scene and disable 'shadows'. (You can add these after the 3D process)
No need to render this project as the wood texture should be rough.

Untitled-4.jpg

Use the 'liquify tool to match the joints and the patch tool to soften the transition between wall and face.
Use the clone stamp tool if nessessairy.


Untitled-5.jpg

Make one 'eye' with a different wood texture in 3D, make it roughly the shape of an eye and place it in the face. Apply layer mask and make the eye fit. Repeat for other eye.

Untitled-6.jpg

Add branches, ivy or others leaves and shadows (multiply blend at 65% and blur depending on the distance to the 'wall' or'face'.


Untitled-7.jpg

I believe that's it.

At will (I did) use filters or FX.
 
Last edited:

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