I've been scouring the Internet for what I hoped would be a fairly straight-forward effect, but so far I've come up empty handed. I'd very much appreciate any help you can provide, and thanks in advance for your time!
Basically, I have a set of symbols as vector paths, and I would like to give them something similar to a Blending Mode/Outer Glow. However, instead of the outer glow changing uniformly as it gets farther away from the object's edges, I want to create a radiating flare effect, like this:
Unfortunately, all of the examples I've found online (including this one) require that the glow radiates out of a single, central point (for a circular distribution; they typically use radial gradients and/or radial blur).
Is there a way to recreate this effect, but radiating out from the edges of a non-circular object (instead of a central point)---much like the behavior of a typical Blending Mode/Outer Glow?
Thanks again!
Basically, I have a set of symbols as vector paths, and I would like to give them something similar to a Blending Mode/Outer Glow. However, instead of the outer glow changing uniformly as it gets farther away from the object's edges, I want to create a radiating flare effect, like this:
Unfortunately, all of the examples I've found online (including this one) require that the glow radiates out of a single, central point (for a circular distribution; they typically use radial gradients and/or radial blur).
Is there a way to recreate this effect, but radiating out from the edges of a non-circular object (instead of a central point)---much like the behavior of a typical Blending Mode/Outer Glow?
Thanks again!