
Photoshop is no more complex than a bicycle. You have to ride it for a while first before you feel comfortable about 'taking it apart'. Just a thought for you there.
Introduction: Channels serve a couple of specific purposes.
1. The RGB/CYMK color channels |
2. Alpha channels |
3. More information about channels |
Open the Channels palette and click the small icon at the bottom center of the palette. You'll see that this creates a New Channel. Now grab a paint brush and paint some white into the channel (or black if your channel has a white background color). You can also use up to 256 levels of gray as well as black and white. Gray areas will produce Feathered (semi-transparent) selections; this can also be produced by blurring your channel, or specific areas of it.
Now Ctrl-click on the channel and you'll see that the painted area(s) become a new selection. You can now go back to your Layers palette and apply this selection to whatever you want. Perhaps to confine a filter or painting effect to a specific area of your photo/image?
That's the primary use for Channels.
If you've drawn/created a selection while you're in the Layers palette, then go to the Selection menu and at the bottom choose 'Save selection...'. That will turn your selection into an Alpha channel; which will then always be within the Channels palette, unless you delete it. You also have there an option to 'Load' a selection that you've previously saved. But it's easier to just open the Channels palette and Ctrl-click the one you want loaded.
Channels can have certain types of filters applied to them also. That provides you a way to create some real funky or complex selections for special effects. You run the filter on the channel just as you would a layer. Then Ctrl-click the channel to load it as a selection. Then, return to your layers and use the selection to confine a filter or painting effect to only the active selection.
NOTE Generally, under default program settings, selections will be created from only varying shades of gray up to solid white. Certain darker levels of gray may produce an Alert message similar to the following, telling you that 'No Pixels below 50 percent where selected, and will not be visible'. All this means is that the selection of these darker shades will not show up as a selection marquee on your screen, and they will most likely not produce any visible effects if edited in some way.
4. Channels are also used as 'Texture Channels' for the Lighting Effects filter |
Say you filled a layer with a dark blue. Then created a new channel, and filled a circular selection with white, and Deselected. And then applied a 4 pixel Gaussian blur to the circle. If you then opened the Lighting Effects filter, and loaded the 'blurred circle' channel into the Lighting filter's 'Texture Channel' (menu at the bottom of the filter's editing window), moved the 'Height' slider to 100 percent, then clicked OK to apply the filter, it would produce a 3D type of effect onto the layer you filled with the dark blue; by applying light and shadow filters in varying degrees.
In fact, a blurred circle at 100 percent produces a round bulging effect out of the colored layer. If you wanted to 'extract' just the circle area, just load the selection again from the 'blurred circle' channel, invert the selection, and press Delete. Or, you can create a fresh new clean edged circular selection and do the same with it.
The filter recognizes the multiple levels of gray contained within the channel, and uses those to create/render 3D types of effects. The 'White is High' option in the filter can produce embossed effects when checked ON. When it's OFF, or unchecked, it can produce a sunken-in effect. Lighter shades produce a bulging effect (blue sample image), and when off, the sunken-in effect:
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This should get those new to the program started on their way to a better understanding of Photoshop's Channels palette, and its functions in the program. Further experience will be gained by simply experimenting with them on your own.
Copyright © Mark Anthony Larmand
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