Now we're going to add the vertical lines to the sphere so it looks more like a wire frame globe.
I know this may seem a bit long to you right now, but trust me, once you know the steps this effect can take literally minutes to create -- especially if you create an Action to do most of the work. Speaking of which... this is the part that would be difficult to create using an Action. It involves some manual selection making, that's why.
NOTE TO MAC USERS The PC key Ctrl = the Mac key Cmd. And the PC key Alt = the Mac key Option.
Don't forget to SAVE after every 2 or 3 steps!
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Step 2 |
Step 3 |
Under the EDIT menu, go to the 'Transform' option and choose the 'Scale' function. Hold down the ALT key and grab one of the side side control handles, and drag it inward so the circle gets thinner. Make it look like an oval -- like in this example image here.
Create another New Layer, and repeat the same steps as above, but this time, resize the circle even thinner than the first one -- like the example image here. You'll notice that after doing this, the line gets really thin. We fix this easily by using the 'Minimum' filter found under the 'Other' option (FILTER>Other>Minimum...).
And after both of the vertical line layers have been created to your satisfaction, then click on the top one and press Ctrl+E to merge them together. Then, merge the vertical lines layer to the 'base sphere' layer. And now you should have only one layer that has your entire mercator on it. Now you're free to color it, or fill it with a texture, or whatever.
And that's all there is to it.
We're Done!
That wasn't so bad was it?
T I P S
First off... I would have to say that I got a 'cleaner' line result with PS7 than I did with PS6. And I believe the main reason to be the new sub filter 'Anisotropic', found under the 'Diffuse' filter. Unlike blurring, it can smooth out lines without having to soften them. And that apparently made a big difference in the corners of the line intersections.
Now we're going to create some different types of looks and effects to our original wire frame sphere. There are of course unlimited options here for this, but I'm going to get you started off exploring by showing you a few I've found. This header image to the right is just one good example of how far you can develop a simple mercator, toward creating a more complex graphic.
Feel free to wander away from this tutorial at any time, if you get inspired to follow a different path. Like I said... these ideas are just to get you kick-started on your way.
However... please don't be fooled into thinking the effect shown here is a simple one. It WILL take you a little while to get through this material
Even though 'Style 2' is the more used style, I want us to use 'Style 1' here, so I can show you how to create the inner wire frame sphere of the header graphic beside the title above.
So you can save and close your 'Style 2' document, and re-open your 'Style 1' document. If you haven't DONE the 'Style 1' tutorial, then you'll have to do it now before you continue on here.
Don't forget to SAVE after every 2 or 3 steps!
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Then... if you didn't rotate your mercator at the end of the tutorial, do that now. Press Ctrl+T, and in the settings box for the Rotate function put -30. In PS6 & 7, look for this symbol along the Option Bar for the Transform tools.
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Now this next part will depend on how closely you followed my instructions from the tutorial. But I'm showing you an example image here so you can see exactly what I'll be explaining.
Under the FILTER menu, choose 'Other>Maximum'. Set it to 3. Then look at my example image here. If your white lines don't look like mine, then either increase or decrease the amount until they do look the same. You want very thin lines, with small dots at the line intersections. Once you have the right setting, click OK to apply it. Then change the Blend Mode to Exclusion.
And to help make these lines and dots stand out better against this busy image (you'll see the effect of this later on), press Ctrl+J to duplicate this layer. Name this new layer '2'. Now move this layer right below layer '1'. Press Ctrl+I to invert the white to black, and set this layer's Blend Mode to Overlay.
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Create another new layer and move it so it's right above the bottom 'mercator' layer. Name this new layer '4'. Then create a circular selection the exact same size as the mercator is. The easiest way is to hold the ALT & SHIFT keys down, click in the center of the mercator, and drag outward until you reach the desired size.Step 5 |
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Press Ctrl+J to duplicate this layer. Then under the EDIT menu, choose 'Transform>Rotate 90 CW'. Now change this layer's Blend Mode to Multiply, and press Ctrl+E to merge these 2 striped layers together.
Merging layers deactivates a selection, so Ctrl-click the grid layer to select it again. Then Contract the selection by 50 pixels. Users with older versions of PS should just create a new selection over the middle of the mercator that's 50x50 pixels. Now Feather the selection by 2 pixels. Run the Spherize filter on the selected area, using the settings +100% and 'Normal' mode.
Now Expand the selection by 25 pixels -- Users with older versions of PS will have to do this in 2 stages. Now invert the selection by pressing Ctrl+Shift+I. And now we need to intersect our selection with the main circle shape. Do this by holding down the Alt, Shift, and Ctrl keys all at the same time, then clicking on the layer. You should now have a donut shaped selection going; like the one shown here. If you don't get this result, press Ctrl+Z to Undo and try it again. Hold all the keys firmly down while you click.
Now under the FILTER menu, choose 'Distort>Pinch'. Set it to +100% and apply it. Now Ctrl-click layer '4', so we have this grid circle fully selected, and run the Spherize filter on the selected area. Set the filter this time though to -100% and 'Normal' mode. Now Feather this selection by 10 pixels, invert the selection, and press the Delete key 3 times. Then Deselect.
And finally... change this layer's Blend Mode to Multiply.
There, that wasn't so bad was it?
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Ok we're almost done the effect. Just a couple more things to do.
Well I hope you found this interesting, to say the least. And that you came away with something from it, even if things didn't turn out perfect for you -- the first time anyway ;). There are a lot of things that can be learned from the steps for this effect; only one of which is the final result shown here.
T I P S
Have fun!
Copyright © Mark Anthony Larmand
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